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Destiny

Discuss all things Destiny.
Edited by Dropship dude: 7/7/2013 10:31:08 PM
65

Difficulty, Destiny, and you.

Hey all, it's been a pretty long time since I made a speculation thread for an upcoming game on this site, hell, I think it was pre-ODST that I made my last one. But I'm back, with more of my juicy goodness. Or at least, I'd hope. A word of warning though: this is a wall of text, and no, I will not sum it up for you at the end. For all you TL;DRers, take a look at the fancy graphic above. If that's not enough, prepare for the long haul. The idea? Difficulty. I've seen numerous discussions about difficulty on Destiny, from scaling difficulty in public events to generating more dangerous situations in the rest of the playable world, reducing damage tolerance, or increasing enemy health and the like. However, what if it was actually something quite different? What if each enemy was stronger than the last, and each locale more deadly than those before? Think about it: The Fallen are seen in the E3 2013 demonstration on Earth, and are relatively easy to kill aside from [url=http://images1.wikia.nocookie.net/__cb20130619203542/destiny2579/images/thumb/2/23/Rixis_Archon_Slayer.png/509px-Rixis_Archon_Slayer.png]Rixis[/url] and the Devil Walker. This could coincide with the difficulty level of the game. Earth is where everyone begins, and is under constant attack by The Fallen. Public events are themed around The Fallen trying to assault key locations on Earth, trying to weaken human defenses. Their skill is lacking and their weapons weak, but their numbers prove to be a small challenge for new Guardians. This is where we see a difficulty scaled for levels 1-20, imagining that 20 is not the highest level attainable. So you've hit level 20 and The Fallen are just too easy for you now. What next? Now, we move onto the Cabal. Big, lumbering war beasts, carrying huge weaponry and wearing some bulky armour. Their location? Mars, the closest planet to Earth. The second planet you will likely visit on your journey. They are stronger than The Fallen, but attack in fewer numbers. Their weapons are powerful, and if you're caught in the action for too long without cover, say goodbye to your face. A small step up in difficulty from The Fallen, Cabal soldiers put up more of a fight, challenging the player to approach strategically while still not eliminating the fun factor. From level 20 to 40, Mars is your battleground. Thirdly we have the Vex. As far as I remember, we've got word that the Vex are found on Venus, the second closest planet to Earth. These enemies are faster, deadlier and trickier than The Fallen and the Cabal, making the challenge even more enticing and forcing players to grow stronger. More health, even more powerful weapons, and the ability to warp time, these robots from the future (or the past, no-one really knows) are tough sons-of-bitches and take a lot of skill to dispatch. Venus will train you from 40 to 60. Next we meet the Hive, a race we know very little about. It would be a good guess to assume that the Hive have strength in numbers, and will swarm you before you can react. A firm hand and good aim, along with a decent amount of skill, will be needed to survive each encounter, even with your badass weapons and upgrades. The sheer numbers of the Hive will create a whole new challenge, not just forcing you to shoot straight, but also to conserve your ammo, heal your teammates, and use your powers sparingly, as you never know when the next wave will hit. 60-80 is handled taking care of these strange creatures, on a destination we do not yet know. And finally, that mysterious, pyramid-ship flying race once thought to be known as the Glimmer. At level 80, your wits will be about you and you will have attained some of the best gear in the solar system, ready to take on this seemingly unstoppable force. Levels 80 to 100 will be handled in the far reaches of the solar system, desperately stopping this mystery race from getting close enough to Earth to finish us off for good. The best of the best will be needed to take them out. Hit level 100 and you'll be ready to take on their finest soldiers, in your most epic stand for humanity yet. But that's not to say you can't all get a piece of the action if you're not a high level. Got some friends who are level 70 and want to try out fighting the Hive for some epic loot to help against The Fallen? No problem. Just like MMOs and level-based, co-operative shooters, you can take on enemies that are much stronger than you. There's no guarantee you'll make it, but with a skilled hand and a can-do attitude, truly skilled players will be able to overcome their foes, no matter the level. But it'll be one hell of a struggle. So, Destiny fans and Bungie.net users, what do you think? Am I in the right ballpark, or is this all ludicriously proposterous warblegarble from a young Brit suffering from heat stroke?

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  • You're a genius. This system allows not only skilled players to always have places that are challenging, but allows them some down time against weaker enemies, and also allows noobs to try their hands against seemingly invincible alien hordes.

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