originally posted in:Pure Gaming
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Do you think they are ever justified?
Often they're hated and with good reason. However, I think there are some exceptions. I think the Dead Space series is fine using QTEs. They're used for intense "execution evasion" encounters which I think are a great mechanic of the game. At least, I think they're QTEs (could be wrong)
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I prefer context sensitive attacks, not true QTEs. Press X not to die is just annoying, but if attacks of opportunity open up that are optional and allow you to inflict big damage, that's cool. The Armstrong fight for instance, there are quick time sequences but almost all of them can be avoided if you prefer to fight straight up.