originally posted in:Pure Gaming
View Entire Topic
Do you think they are ever justified?
Often they're hated and with good reason. However, I think there are some exceptions. I think the Dead Space series is fine using QTEs. They're used for intense "execution evasion" encounters which I think are a great mechanic of the game. At least, I think they're QTEs (could be wrong)
-
They aren't inherently bad, no. When gameplay begins to actually rely on them to function- that's where they start to get tedious. For instance, every finishing move shouldn't require it, or to kill simple enemies. As you say, Dead Space did it fine. They were basically just 'mash the button for 3 seconds' deals- they were exciting. Not only that, but they were hard to fail- there weren't any 'you have .03 seconds to hit Y follow by x' things. Just... mash a button. And it wasn't integral to gameplay since it only came into play when you were grabbed, really.