originally posted in:BungieNetPlatform
[url=http://jsbin.com/etezel/1]Interactive version[/url].
Please note: this is only a measure of how many topics were created per day in the public forums (including public group topics) from June 14th, 2012 to June 13th, 2013 according to UTC. I have trimmed June 14th 2013 off because it does not include all topics created for that "day". I have forgotten to do so for June 14 2012, however.
I would be hesitant to use this as a measure of activity because, as I mentioned in another topic, that's kind of difficult to define (not to mention traffic stats are impossible to obtain beyond what sites like Alexa provide, if you take that point of view).
More pretty graphs coming soon which I will post in this group (as there may be a lot of them). Suggestions of what you'd be interested in seeing are very much welcome, but I can't promise anything. I was thinking of overlaying multiple #tag frequencies on the same graph, so you could see things like #OffTopic vs #Flood (and thus, which one you should probably use), #PS4 vs #XboxOne, #Destiny, etc... again, suggestions.
Those of you interested in the nitty-gritty stuff of how I got this might like to read the following:[spoiler]
I used cURL with PHP to grab the data from the BungieNetPlatform (GetTopicsPaged) without a tag string and iterated from page 0 until it reported there not being any more pages. You can check out my log file [url=http://pastebin.com/d9dCV08F]here[/url] for the requests. To keep network IO low, I requested gzipped responses and decompressed after retrieval. All up it was ~70MB of HTTP (inc headers) which decompressed to ~311MB (without headers), which is great. Also interesting to look at were the response times. The first 500 were roughly under a second, but then increased and hovered at around 2-3 and peaked at 3-4 later and eventually dropped fairly quickly back to 1-2 toward the tail-end. I started the crawl at around 2AM PDT, so it makes me wonder if I was tripping some rate limits for the connection/address, or if there is purposely a decrease in bandwidth during those times in the night (which might help explain the decrease in response time as the morning progressed). Then again, the increased times might be the result of a stale cache update to a slave; the initial responses were fast because the data is already present from other users' requests, as opposed to the requests for data later on (who's going to look at page 4000?).
[/spoiler]
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U wot daz
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With the way the forums are structured now, we fully expected a drop in the number of new topics because there are less repeating topics and one-off topics. Discussions are happening the way they were designed to. In short, comparing the old site to the new site in that way isn't accurate because they are built and designed differently.
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Edited by DEZARATH: 6/17/2013 11:53:37 AMI'm posting as much as I can. But really I can only post so many topics on advanced movement or what ifs. Seriously though the E3 was a good showing, but the demo presentation opens a lot of questions that really can only be answered by video of a player walking along the wall or jumping off the cliff to the lake below. The closed door presentation showing all the environments and planets needs to hit YouTube pretty soon. Every tidbit is exciting but it's only surface material compared to the ice berg floating beneath the depths. Other than Destiny fans and even they fall into the confused state, no one really knows there is an Iceberg the size of Mons Olympus under the water waiting to be seen.
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What happened in early March that caused such a spike in activity?
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[i]We shall rise[/i] [spoiler]Thanks for this chart, I love statistics for things I'm a part of.[/spoiler]
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I knew Bnext's introduction would be a huge crash.
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Do us all a favor and never stop making cool stuff.
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The two big jumps were Bungie.next and Destiny gameplay. I expected more from the announcement.
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That's some neat stuff right there. Visuals make everything more fun.
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Well yeah Destiny struck interest.