i personally think the game should start in a military/ guard base where you create your character and then you walk a bit forward look around that kind of thing, then you see three sets of armor on a shel in front of you and you walk up to them and it will tell you what each one does show a brief clip on each of them. then after learning about each one you make your choice, then after a clip showing you suiting up (kinda how its done in iron man) the captain of the guard walks up and says something along the line of "good your all suited up, i all ways new you'd chose the (insert class here) armor", "now lets go we got (insert weak enemies name here) at the south wall. then on your hud it shows follow captain derp to the south wall. you arrive there to find more enemies then you expected and during the combat your traveler powers kick in for the first time and you wreck house. after talking to captain derp again he'll tell you to head to the armory to get some better guns. after that more free roaming then skyrim
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Frankly if we start with such a generic MMO-type opening i would be disappointed. I hate that type of quest even if its for a new player, not to mention it feels like I've played more than one game that started like that: "You look like you are good with a sword, so help us defend the gate. Oh, and this is how you walk. And this is how you hold a sword. And you stab people with the pointy end. Getting stabbed hurts. Bad. And by the way don't forget how to breathe." Those types of games tend to treat you like you are stupid. I kind of hope for a campaign-type introduction [u]after[/u] character creation that gives backstory and perhaps shows how your character (based on class and race, perhaps) got selected to be a guardian, gives a skipable tutorial ("training/academy") section, perhaps has a knighting ceremony type of thing (yay I'm a guardian now), and then you have a few mandatory and hopefully non-generic plot driven missions to get you up to level 5 or something, and then the game opens up from there. Or perhaps the introduction lets you play out the scenario that got you selected and this section acts as the tutorial. Or something completely different. Main things I want are a skipable tutorial (so i don't [i]have[/i] to play the darn annoying thing again if i create a second character), backstory, to see how I became a guardian, and I don't want it to be boring, feel like i've played this game before, or make me feel like I'm being treated like an idiot.