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Edited by Sector Z: 6/17/2013 1:33:15 AM
45

Halo 3 disappointments?

Hello everyone. For those of you that played the hell out of Halo 3; multiplayer and campaign, what was the most disappointing part of the game? Also, don't get me wrong, I [u]LOVED[/u] Halo 3, I made a lot of friends from it, spent countless hours playing Custom Matches, and I believe it's on of THE best FPS Online Shooters to date, but it doesn't mean I didn't have my own set of issues with it. (For the record, Halo 2 is my favorite Halo campaign) Was it the music, a map level, or a weapon's usefulness? I'd have to say that the most disappointing part was the lack of tough sections/boss battles. Remember in Halo 2 when you had to murder Regret by smashing his face in? - how awful it was on Legendary? What about the bomb room on Cairo Station? Halo 3 now, aside from all of Cortana, there wasn't a section that drove me insane. These can, under the right conditions, give character to the game, and simply feel like a break from the linear style of playing that Halo has been built around. At risk of sounding whiny, how terrible was Johnson's death in Halo 3? Come off it, he took a laser to the chest and you were spoon fed an easy kill, in what I expected to be a boss battle to end all battles. No sentinels, no difficulty, and no effort required. 343 Guilty Spark up until then was evil, intelligent, and agile; I had hoped for a hell of a time beating him. Rather, he became a floating ball that was stationary and allowed himself to to Spartan Lasered. His ONLY attack did minimal damage on even the hardest difficulty. As others in this thread have said, it was supposed to give closure but I would have preferred a short animation of 343 dying as opposed to [i]that[/i]. For a game that was designed to end Bungie's forward-trilogy, they sure dropped the ball there. The only redeeming factor was that it took place in the same control room as Halo CE, as it was the same installation.

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  • I think it was only disappointing in a few areas. The graphics and image quality really weren't great at all. Not that it was a bad looking game at the time, it just never wowed me. Equipment never bothered me, but I hated the fact that there were exploitable bounces and glitches you could do with some of them that required them to be removed from matchmaking and the fact none of them got patched. I hated the BR spread, but understood why it existed. Outside of a few circumstances, most of the sandbox felt useless, and duel wielding really watered down what could be done with it. Other than those, I think the multiplayer had some of the best balance between small maps, large maps, and gametypes. It was also the last time I felt the vehicles really could do some damage if given to the right people. Plus Chopper. Greatest vehicle ever.

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