[quote]If you want to trade in an Xbox One game you will need to find a shop that has agreed to Microsoft's terms and is therefore connected to the Xbox One cloud.
The game will be registered as traded in and will be wiped from your Xbox Live account. The shop can resell it for whatever price it likes but the game's publisher now takes a cut and so does Microsoft, a source-based MCV report revealed.
Anyone buying that second-hand game will need to pay an activation fee of £35, a separate unconfirmed report on ConsoleDeals.co.uk claimed.[/quote]
Except for that activation fee it's a clever idea, get a cut of the profit in a re-sell and it'll probably keep new used games (1st few months) around the same price be it £10 cheaper.
Also if you go and buy a game from 10 years ago the developer still gets a cut just like steam.
[quote][/quote]Update: You, the shopper, won't have to pay the activation fee for a used Xbox One game - the shop will. Therefore, the price you see on a second-hand Xbox One game in a shop is the price you'll pay to be able to play it.
That's what a high-ranking UK industry source explained to me this afternoon.
The reason there's all this confusion is because Microsoft hasn't decided what the activation fee will be yet. The £35 figure reported in the story below sounds too high - perhaps it includes the shop's sale price as well.
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The EA online code was a better system. I'm all for developers getting paid, and charging people $10 to play multiplayer when they bought a used game was fine with me. But [b]THIS[/b] system is just a money grab by Micro$oft. Gamers are paying for Steve Ballmer's piss-poor management of Micro$oft - couldn't get Windows right, couldn't get Zune to work, couldn't beat the Europeans over free Internet Explorer, and couldn't beat Apple with tablets or the iPhone (despite creating the PocketPC). Thanks Steve - you ruined the computing industry, mom & pop game stores, game rental companies and now gaming itself.