[url=http://www.officialplaystationmagazine.co.uk/2013/05/15/destiny-ps4-feature-a-brave-new-world-with-bungies-hugely-ambitious-mmo-shooter-hybrid/]Destiny PS4 Feature[/url]
Never too many Destiny articles to read. This one features a lot of old info but has some fresh perspectives as well. There's a ton of Bungie-love, looking back at their roots and speculating the height to which Destiny will take them. If you consider yourself part of the 7th Column, head over and give it a read! If you don't, or are only interested in the highlights, scroll down! ENJOY!
Memorable Info:
[quote]“Over half the team that created Halo: Combat Evolved back in 2001 is still here today, working on Destiny”[/quote][quote]“The Cosmochrome Breach, frozen in time before the collapse. Ruins on the edge of the European Dead Zone, with a perpetual dark storm looming above. The swamps of old Chicago. What once was a 12-storey window in a skyscraper is now a doorway to a dungeon buried deep beneath the snow.”[/quote][quote]“[Suddenly], a Cabal dropship swoops in over the skyscrapers, unloads over our position with rockets, and drops a whole squad of Legionaries, backed up by a Centurion. It’s not looking good, and for a second I wonder if [we’re] even going to live long enough to make it through the front door.”[/quote][quote]“We’ve been working on this for six years and we’ve built our largest, most talented engineering team ever.” There’s a wealth of new server-side tech, a bespoke level-building tool affectionately known as Grognok, Creator Of Worlds, and a graphics engine designed with ten years of tread on the tyres.[/quote][quote]“Over the last four years we have built a truly state-of-the-art engine,” he says. “It’s by design multi-platform – it’s highly multi-threaded, scales very well to the current generation and the future generation of hardware. We have a ton of new features, from our multi-resolution terrain systems, to our forests and trees, to rivers, to real-time lighting, visibility… lots of cool technology.”[/quote][quote]And after all the dust settles from Destiny’s reveal, the most exciting aspect of it all remains Bungie itself. Anyone can tell you they’re making a shared-world shooter spanning the solar system, with seamless competitive and party play, but would you really believe them unless they happened to have the Halo series on their CV, six years of work tucked away under their belt on the project, and funding from the publisher that World Of Warcraft and Call Of Duty’s sales go to?That, above all else, is an indication of just how momentous Destiny is likely to be. Until that partnership’s ready to come forward with more concrete evidence of Destiny’s potential, Bungie and Activision are asking us to take a leap of faith with them – but in an industry of yearly release cadences, sequels and reboots, this genuine attempt at something completely new is worth taking that leap for.[/quote]
*CONFIRMED* Traveling in personal space craft with friends!
*CONFIRMED* Charlemagne loot
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[quote]We’ve seen just three classes so far: a Titan, a Warlock and a Huntress (the only discernible difference so far is that when the Warlock uses their magical ability, “it feels like punching someone in the face with a piece of the sun”) and everyone starts as a human Guardian, blessed with a fragment of The Traveller’s power. That essentially means it’s a whole universe populated by Master Chiefs, bumping into each other and interacting via co-op missions, party raids and competitive multiplayer in a theoretically seamless manner powered by bleeding-edge server tech. This time Bungie needs to make every player special and unique, the hero of their own story, never overshadowed by higher-level players. “They might get in your way sometimes,” continues Hirshberg, “[and] team up with you at other times, but the world is always shared and inhabited by other players.”[/quote] this makes me think that we might just be born into a class and over time it develops, so, at first, we dont even know what class we are, we just know that we have some power from the traveller; our specializations develop over time.