http://kotaku.com/ea-getting-rid-of-online-passes-507021364?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow
[quote]One of the first publishers to dabble in the idea of an "online pass" - whereby gamers were charted a fee for accessing certain online content if they purchased a title pre-owned - has decided to do away with the program.
EA senior director of corporate communications John Reseburg has told VentureBeat. “Yes, we’re discontinuing Online Pass. None of our new EA titles will include that feature.”
Interestingly, Reseburg claims the decision is based on consumer feedback. “Initially launched as an effort to package a full menu of online content and services, many players didn’t respond to the format. We’ve listened to the feedback and decided to do away with it moving forward.”[/quote]
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I'm genuinely curious: why do people hate online passes so much? Your game comes with one to start so you're not "paying for multiplayer", you can still resell the game, AND the publisher/developer can make a small amount of profit that otherwise would have only gone to gamestop or another second-hand retailer. I really don't understand. Is it on principal? Should developers not make [i]any[/i] money on used copies then? What is the problem? The only (moderately) legitimate reason I've seen is that it hinder "borrowing/renting", but that's generally not the case, because most games give you essentially a trial of the multiplayer if you don't have a pass. So, what is the problem with them? Locking them to one Gamertag? Most digital games and [i]all[/i] steam games do this. You don't hear about this with those.