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Destiny

Discuss all things Destiny.
Edited by MasterBarek: 5/13/2013 2:50:38 AM
7

How Should Player Attrubutes Translate Within Destiny?

As I was reading [url=http://www.bungie.net/7_Stealth/en-us/Forum/Post?id=60406471]SecondestClass's post on stealth[/url], I began to wonder exactly how each players' attributes will translate across the different game modes in Destiny? From what has been revealed, I am operating under the assumption that Faction Wars will be Destiny's multiplayer mode. So, if you are a Hunter with lvl 50 attributes, a Supercloak of Invisibility and a particle beam sniper rifle call [i]Piercing Shadow[/i] that can shoot through a wall, will the same attributes, skills, weapons, and armor you have in co-op missions directly translate into Destiny's multiplayer? If so, this will allow players to truly have the freedom to create their own unique approach to PvP combat. However, I know in discussing the topic of unique objects, such as weapons, armor, etc., that some players dislike the idea of disparity this kind of system could potentially create. So, here are my questions: 1) In the interest of uniqueness and creativity, should Bungie allow players attributes, armor, weapons to directly translate from co-op or story mode into multiplayer? 2) Or, in the interest of fairness and balance, should they limit these things in multiplayer? 3) Or perhaps is there the a way to reasonably insure through matchmaking a balanced gameplay without limiting a player's attributes, skills, weapons, armor?

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  • With how much Bungie is focusing on getting you to be your own character, i can hardly assume that your multiplayer character will not be your actual character....You'll be taking your own character in for sure, now they might give you load out weapons, or they might just say, -blam!- it, go in with everything and if you die because your level is low then level up noob! (thats the classic mmorpg approach...) However i don't see this happening because Bungie has always been about starting players off on an even footing and letting player skill be the deciding factor... The difficulty here is that that's easy when everyone is Master Chief, but Destiny has different classes which makes things a little more difficult.... I believe that each player will be given a battle proficiency rating bases on their level, attributes, perks, gear, powers, and so forth so that each player is given a number, and then it'll add those numbers together to create a battle proficiency rating for the team, and then match that team up with another team of the closest rating...

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