EVE Online TV series and comic will be based off of true stories!
[url]http://www.pcgamer.com/2013/04/27/eve-online-tv-series-dark-horse-comic/[/url]
[url]http://www.computerandvideogames.com/180867/features/murder-incorporated/[/url]
[url]http://www.darkhorse.com/[/url]
So CCP has announced that they will be making a TV series directed by Baltasar Kormákur and a comic of four separate stories written and illustrated by Dark Horse. I, personally, am really looking forward to stuff about Murder Incorporated (see link) and the first few months of all-out-war when EvE Online launched.
Short interview in the spoiler below:
[spoiler][b]PC Gamer: This announcement really highlights what you have here—EVE is a sort of story-generation machine.[/b]
[b]Thor Gunnarsson:[/b] Hilmar [CEO of CCP] often calls it an infinity storytelling machine, and it is exactly that. There are endless events and shenanigans and just epic drama in EVE, and now beginning to happen in Dust. It’s inspirational to us, as developers. We think we can really amplify and augment these stories hopefully to millions of viewers and readers.
[b]PCG: Do you have a favorite story?[/b]
[b]TG:[/b] It has to be Murder Incorporated, right? And of course The Great War—the first few months of EVE Online, with the Russians fighting the Scandinavians, with the Americans running logistics from the north, pretending to be peaceful industrialists, and then being interdicted by the French corporations to cut the supply lines. These are the stories; they’re just epic. You could create an entire TV series just from three months of activity.
[b]PCG: Do you foresee working the metagame into these stories somehow? Part of their novelty comes from the context, who the players are, but in the fiction of a TV show or comic book, it seems you’d have a hard time expressing that.[/b]
[b]TG:[/b] That’s right, of course, we’re telling a story set 20,000 years in the future, so there’s always this element of maintaining the fourth wall. You probably are unlikely to see a project from us where suddenly the fourth wall breaks and you see that this is actually a guy sitting in a basement in Wisconsin somewhere playing a video game. It’s a science fiction universe, so we can’t take events verbatim as they happened, but we take the story lines—perhaps the character or the traits of a character—and represent those in a fictionalized treatment.
[b]PCG: Will you use players’ in-game characters as reference for actors?[/b]
[b]TG:[/b] That’s a great idea.
[b]PCG: It would be great, I’m sure, for some of these players to see their characters acted on screen.[/b]
[b]TG:[/b] And then of course the fidelity of the character creator in EVE, and what we’ll be doing with Dust over the years. It’d be an awesome thing to do.
[b]PCG: How far are you in talks for the show? Have you started work on a pilot?[/b]
[b]TG:[/b] We’re basically in what’s called development. So we’re working with Baltasar and his writer team, who are very talented and have done a raft of TV series over the years, and some great drama. We’ve actually been working with them on the storylines, concepts, and stage setting for what we’ll ultimately bring to television. But we’re not talking now about any timelines or giving any indication of exactly when this might be coming.
[b]PCG: HBO shows were referenced in the press session, and it seems like a natural fit. Will a pitch go there?[/b]
[b]TG:[/b] Possibly. HBO is doing awesome work, and we’re hugely respectful of what they have done as a cable network. In many ways as a company that runs a premium subscription service called EVE Online, as a business guy, I of course pattern match to what HBO have done incredibly successfully, which is create something people really want to be a part of. They’re willing to invest their attention and money to what these guys are doing.
There’s some pattern match there, but again, we’re not discussing any detail, potential networks, or ways in which we will bring this to viewers. [/spoiler]
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