Some people think it would be a good idea to have a skill based ranking system liek 1-50
I think 1-50 would make the player base too divided, because there will probably be level brackets in pvp as well.
For example everyone at different levels is split into the brackets: 1-9, 10-19, 20-29, 30-39, 40-49 and 50
BUT I think a ranking system is a good idea because:
1. It's fun and keeps people playing pvp
2. It gives people more incentive to win
3. I'm guessing there will be rewards from pvp (gear, weapons, spaceships etc) and it should take some skill to earn them (at least the good ones)
So an alternative idea is divisions. For example: Division 1, 2, 3, 4, 5 or Iron, Bronze, Silver, Gold, Onyx or any other cool names. Based on Win/loss ratio you can move up or down divisions.
There could be a currency for each division and currency from a better division gives you access to better items. So for example: if you're currently in silver division, for every win you get a silver token.
These tokens can be used to buy items (gear, weapons, or exchange for money)
For example:
For 100 iron tokens you can buy a mediocre gun, for 100 silver tokens you can buy a pretty good gun, for 500 onyx tokens you can buy one of the best guns in the game
This ensures that it takes skill to get some of the best weapons/gear/stuff, instead of just playing for a certain length of time, which in my opinion it should
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I don't really like it. I think if there was to be any sort of reward for faction wars/pvp it should just be small things for the cooperative aspect, like minor skill buffs or consumables. No division, no big rewards system, just fun. That's how the competitive multiplayer should be in my opinion.