originally posted in:The Iron Legion
So I recently played Borderlands 2, because people were comparing that to the possibility on how Destiny will be kind of like...AND I HATED THAT GAME! For one reason, the god damn health system.
In Halo, you can land a good headshot and your mighty Ultra Elite would be dead with ONE bullet from a sniper (most likely 2 or 3 in higher difficulties lol). But in BL2 we get RPG type healthbars, without a realistic fighting system. I hate to have to shoot something hundreds and hundreds of times and something doesn't die, or stealth attack something and he isn't a point from death.
I really hope Bungie decides to have Destiny retain the health system from either ODST or Reach to be quite honest. Some sort of armor system on top of a health bar, with the added danger of dying as fast as YOU could kill an enemy (like Halo REACH), but not as fast as CoD (instadeath). It would be awesome to get to the end of a mission with a view health points remaining...and then you have to get back to your ship alive, instead of having regen health CoD style.
EDIT: I guess I want the mechanics to be a mix of Fallout and Halo.
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I was pondering about the health system the other day. From the looks of the UI, there is no shield or health bar and the redness of the screen indicates the the status of the player's health. I [b]really hate it[/b] when devs do this. Just give us a damn HP bar for god's sake!
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I just want to see a recharging shield with non-recharging health underneath. Like Halo CE, ODST, and Reach.
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Health bars will be implemented. 1. Stop comparing Destiny to Halo. Or any game. It won't be the same. Stop expecting to have a lot of similar elements. It will similar ideas, but I have a feeling they will be implemented differently 2. Even in Halo, all enemies have health bars. They just aren't shown. You still have a weapon with set amount of damage and you have to do a set amount of damage to kill the enemy. 3. It's the only health system that makes sense, since Destiny won't be played level to level and on a set difficulty. You will level up, get stronger, acquire new skills, find better guns, and it's simply easier to scale up a health bar towards level than set it to an area since you'll be roaming all over. I think the farther we move from Halo, the better. Not that Halo was bad, I love Halo. I just think that Bungie's trying to build a new and awesome universe, trying to show the world that they have more to offer than just Halo. People want to stick to Halo because its familiar and that's understandable. But in order for Destiny to flourish, we need to give it a chance to grow in it's OWN way. It's like comparing a younger brother to the older one. Yeah, the older brother is very talented and he's a great guy, but saying the younger one isn't going to amount to anything if he isn't like his older one is completely ridiculous. Lets see what this younger one come out to be before we start labeling and criticizing it. Give Destiny a chance. It may surprise you. See you guys starside.
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I think that different classes will have different health. Because whats the Point in being a titan if you have just as much health as a warlock? I think it will be: titan has lots of health. Hunter has inbetween. And warlock has not as much
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I have the same opinion.
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Edited by StarkExpanse: 4/3/2013 4:58:51 PMI disagree. Not that the way Borderlands does is isn't better, just that it's not necessarily worse. But I will say Borderland's shooter gameplay is better for the type of game it is and if Destiny is similar the same might hold true for it. For a game to have the lasting value that continues after you've done pretty much everything, it needs to have many ways to keep improving your character via leveling and loot and such. And to keep that going as long as possible the combat needs to be very reliant on stats. Headshots being insta-kill with good shooting would destroy the purpose of that. However, headshots are still automatic criticals which are nothing to scoff at. It strays from precision-shooting and more toward the realm of RPG's. Character progression matters just as much as skill. I expect Destiny to be similar. If Bungie expects the game to last the 100's of hours they want, the gameplay is going to have to be more reliant on rewarding the player with evolving character stats over the pure skill of Halo to some extent. That's how these games need to be built to last as long as they should.
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To be honest, they are probably going to have a leveling system for your health. Possibly regenerative, but maybe not. The shield system, if there is one, will most definitely be regenerative. That will probably be based off of armor stats though.
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Honestly, you probably have bad guns or something if you think kill times in borderlands are too long. I could, at any point in the game, kill any enemy as speeds equitable to killing elites on legendary without noob combo.
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I really think weapons need to do realistic damage in this game. To a human sized creature all ammuniton should cause considerable damage. Smaller calibre weapons should cause them to recoil back and sniper rifle should kill instantly if it hits the torso or head. If limbs are hit then the limb in incapacitated. Larger creatures should be able to take more. I don't like the unrealism of shooting one humanoid enemy with half a magazine of ammunition. CoD is even excessively unreal. Rounds should have damage like in Operation Flashpoint. That would encourage players to keep their heads down and think about what tactics to use.
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I'm hoping for something similar to Mass Effect 3's health system: shields can take a few direct hits and regenerate over time, but health won't regenerate on its own and is just there to give you an extra second to dive behind cover.
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1. That's how RPGs work. 2. Who said games were "realistic"? 3. I'm hungry.
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to be fair to Borderlands 2, you need the right level of weapons to get decent damage on an enemy. That being said, yes I like the health system from ODST and Reach more. But I also think that for certain players, hardcore might be more fun and exciting so instant death from a shot should be implemented somewhere.
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if you pause at the right moment in the pathways out of darkness vidoc, you will find a screen of an in character first person perspective. it shows the health bar which looks like halo shields.
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If they use a health system instead of just shields, like Halo 2 and 3, I wonder how the health packs/whatever they use will work.
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Well, they're very much stressing it's an action game, so I'm hoping for something similar to Halo. If they go the Borderlands/Fallout route I won't like that too much.
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I hope you have instead of a shield you have armor & health.
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i think that destiny is gonna have a health system kinda like the one they used in halo the proof is in their last vidoc
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Let's just use regenerating health.
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:-) Try the assassin sniper tree. By about level 30 I was one shotting almost everything. I two shot handsome jack at the end my first go around. I just started my second go around... I think i am level 34
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I imagine that Destiny is far more like an Action Shooter than Borderlands is, I'm not terribly concerned about long kill times on basic infantry.
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Well, at the very least we know there is some kind of shield system in addition to health.
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I'd be fine with the Halo system, but I'd also be absolutely fine with the borderlands systems. To be honest - I expect borderlands.
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I'm hoping for the reach mechanics, even down to the shield glowing and popping, that visual feedback is my favorite in any game ever.
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My preferred system would be having lots of shields but when your shields drop you can die from your titan friend punching you in the arm too hard. I just enjoy that system better.
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Edited by iGraviton: 4/3/2013 1:56:59 PMRegenerating health is something that I don't think would fit in Destiny, so I don't think you'll have to worry about that. It'll most likely be regenerating shields, and health that can only be restored by a health-pack or a teammates healing skill. PS. That health bar in the OP is pretty damn cool.