Here we are again. It has been such a pleasure to play this game! Check it out! My video review will come within the week.
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Brutish!
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Exclamation marks ahoy! Always a delight to read. :) I have a few qualms with the gameplay, and I'll post those below, seeing as I've already put them in an offsite forum and I need to copypaste. I also agree with the ingame dialogue drowning out the Voxophones all too often; picking up [spoiler]one of Lutece's Voxes in Founders' Books, I was listening and then Elizabeth starts banging on about gardening, and I can't hear the physicist.[/spoiler] Goddomnot, Loz. [quote]I'm pretty disappointed at how flat the gameplay is in comparison with prior 'Shock titles (inc. System Shock, maybe; I've started on 2). The Vigors, this game's Plasmids, are both generally less inventive and more overpowered. There's fewer of them, and while I know quality is more important than quantity, as I said, the Vigors are generally worse. Also, Booker can only carry two weapons at once. That's it. Maybe Irrational was trying to make the game more 'realistic', but when you have a city floating in the sky, built on [spoiler]particles suspended in space-time (which makes the fact that they sort of drift and float in unfixed positions quite odd, really)[/spoiler], I doubt realism is the raison d'etre for this decision. Presumably they want to be more 'relevant', alongside the slightly-explained shield, with which I was disappointed when I first found out, but there's non-rechargeable health beneath it, and the shield doesn't last long. Point being, BioShock's gameplay is defined by the immense choice with which the player is presented. I know that's cliche for many games these days, but it's true. Bio1 had multiple ammo types for a wealth of weapons. Bio2 had a -blam!-ing drill. Infinite has like 5 weapon types, two of each with no discernable difference between those of the Founders, and the Vox Populi. That's it. The complete lack of hacking is also something I'm not happy with in the game. It was a great change of pace in Bio1, then they butchered it in 2. It's not even present in Infinite, replaced by a Vigor that can 'possess' machines to spit out less money than you have to spend to buy something, and possess enemies (turrets, 'heavy hitters', generics) to fight for you. Lockpicking is done entirely by Elizabeth. Not sure how to conclude the rant, so you can just have a /rant[/quote]
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I have a feeling I'm getting towards the end (just boarded the flagship), and this game has been a blast. It's surprisingly long (and that's a good thing). The plot's a bit incoherent, but it's wrapping up nicely and I'm anticipating a pretty fantastic twist at the end. Currently favoring the hand cannon and machine gun and relying heavily on the undertow/shock combination.