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This thread is inspired by another: view original post
This thread will try to propose a very simplistic system in order to grasp the essential differences between the three confirmed classes. I wanted to visualize their unique strengths (and weaknesses) that affect gameplay using ‘numbers’, on which you could base your preferred style of play. Let me further explain that awesomely crafted image above.
Using [url=http://www.bungie.net/en-us/Groups/Post?id=59905278&groupId=19148]Hylebos’ speculation[/url] on classes, I took the four character statistics shown in the first ViDoc. Let’s call these Abilities. The player summary already shows some Ability Scores, but these do not seem to be base statistics. This character has seen battle and gained experience, which could have resulted in improved ability scores. But what if you only first started playing, what would they be like?
I came up with a simple way to capture the four classes’ unique starting abilities in numerical form (once again, based on Hylebos). In my system, a class has seven (!) points to distribute over the four abilities: Energy (NRG), Shields (SHI), Agility (AGI), and Discipline (DIS). The maximum amount that any ability may have, is three. For aesthetic reasons, and gaming nostalgia enthusiasm, I ascribed A-ranks to three-point-abilities, and D-ranks to zero-point-abilities.
As a result, the base stats in the above image are my personal estimates which sound fairly reasonable if you ask me. I like how you can anticipate each class’ play style more quickly this way. The Hunter is likely to be the fastest moving class, all that armour must slow the Titan down. And the Warlock will likely rely the most on his incredible Traveler powers, shielding himself from taking too much damage.
However, all of this is based on speculation and there are still so many unanswered questions regarding classes. Not to mention the different races we now know of thanks to the GDC presentation. Surely they will play some role in ability distinctions. But see if you can come up with your own base statistics for each of them. What are your expectations?
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I don't really like stats, to be honest. They make it so that newer characters are a lot weaker than older ones, and they create this large gap between new and old characters without even thinking about the skill and experience of the player. Not only that, but they separate people. If you've been playing Destiny for well over a year and you just now manage to introduce one of your friends, then you two can't really play together. Your character is so much better than his, and you have to handicap yourself in order to be able to fairly play alongside him.