[url=http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/]Source (PC Gamer)[/url]
I kinda agree with this.
I posted this on Facebook in a reply to someone (this is just a copy and paste):
[quote]
@Benjamin: the thing is that devs are trying to make unique games, which are very good games, but most of the consumer base wants Call of Duty and not those fun, unique games. Therefore those good, unique games don't sell as well, even though it was a great game. So the devs then have to resort to make a CoD clone in order to get sales, because that's what the consumer base wants.
Personally, I don't. I love those unique, fun games.
[/quote]
Do you agree or disagree?
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Edited by Tom T: 3/14/2013 8:07:27 AMWell, I think it is a shame that any modern game can have such a vice-like grip on people's recreational time. Go back 10 years and games were largely single-player driven, and I know that as result I had a much more varied gaming experience. Since I began playing Xbox Live I have tended to stick with only a couple of games for several years. You might argue that the games are good enough to merit that much time spent, and that I enjoyed every moment, but did I, were the games really [i]that good[/i]? Games are now more socially and psychologically exploitative than ever, rather than necessarily played on merit. COD, with its skinner box and barely refined sequel after sequel ("we don't like change, we just like to think we do, here have our money!"), is one of the most guilty franchises, but it represents a refinement of these techniques rather than being the sole culprit.