I believe many gamers know of the spaceship MMO [i]EVE Online[/i], even if they haven't played it. Part of what makes [i]EVE[/i] unique is that it is a persistent world; that is, changes that occur in the world remain for all players, and do not reset on log-outs or even server refreshes.
We all are familiar with Bungie's new phrase, "shared-world shooter". We know what that means in terms of playing on the micro-level; spontaneous cooperative matchmaking and play in individual missions. But what does that mean on the macro-level: the galactic level? I highly doubt it can be a persistent-world FPS, because whoever first reaches a world, kills the occupants, and loots their gear would be the only success stories in the game while latecomers to the game find all the easily-accessible worlds stripped bare of quickly-attainable resources.
Given this game-breaking parameter, will Destiny only follow [i]individual[/i] stories? Let's say I haven't visited Mars, even though half of the player population has gone through and wiped it clean. Will Destiny give me a whole new copy of Mars to play with? Will Destiny give me my own version of the galaxy to play around in and, as a [url=http://www.bungie.net/7_Gamespot-Article-for-those-who-missed-it/en-us/Forum/Post?id=59965319]Gamespot article[/url] suggests, only bring players into my world who are on the same point of their individual quests on that planet as me? Or will the game be big enough to accommodate everyone's individual impact in the world?
What think, Seventh Column?
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I just wrote out a stupidly long comment but I've decided to just cut it right down. I think the game will use cloud storage for the save file which you and your friends sync with while in the game-world. This would allow all members to join up at any time (unlike in Minecraft) and not end up with conflicting versions. Judging by how they've laughed of comments about Destiny being an MMO I don't think the game with have large scale public play in the story mode. The menu system visible in the ViDoc shows "Strike" and "Raid" as game mode options, with Strike using a "Random hopper". "Strike" could be cooperative public matchmaking, with the "Raid" being smaller scenarios for you and your friends to play together and gain XP and loot items. Or it could be the other way round. Back to story mode, enemies probably scale in difficulty with your characters level. Loot could be shared, like in Dead Space 3, or it could be dropped in local client-side instances where the loot seen by one player is different to that of another and you cannot interact with the loot in another players game, unless they trade with you. It could also be a combination, with ammo and similar loot and resources shared and special items like weapons spawned in client-side instances. Whether I'm right or wrong about any of this I have no doubt Destiny will be great seeing as it has reportedly been in the pipeline since ODST.