After some traveling around on the Internet for a while, I've come to one conclusion on Video Game Difficulties. Difficulty should determine enemy intelligence, not firepower or health (but a little stat increase, maybe 1.5x doesn't hurt either). But is there such a thing as too much enemy intelligence? How many settings should there be, what should they be called and what are some examples for those levels?
Indulge me, Forumites.
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I'm sure they would if they could. But I imagine it would be insanely difficult to actually input completely new AI based on difficulty level. Thus the easier way to make things harder is... they do more damage, they take more damage... yeah. At least Halo: Reach mixed things up a tad since I [i]think[/i] enemies dodged more on higher difficulties. Stupid... sidestepping... bastards.