This is a game I am developing that is based off of groups of cells.
These cells form groups and move around.
As well as moving and going about their cellular business, They have health as well. This goes from perfectly healthy. To completely infected.
The cells will infect others based on proximity.
It is your job to make sure that your group of cells, stay healthy for as long as possible.
This might mean that you will have to pre-emptively break off a large chunk of cells from your organism because you see that they are beyond repair.
You also might decide that you want to sacrifice a few healthy cells to use as weapons, or to ram other unhealthy cells away.
In the link are 3 pictures.
In the first all cells are healthy.
In the second, I have introduces one cell with slightly less than perfect health.
In the time that I was copying and pasting the third screenshot into paint, the disease had spread and infected over 50% of the cells that were alive.
Right now I am in the prototyping and design phase.