I believe many gamers know of the spaceship MMO [i]EVE Online[/i], even if they haven't played it. Part of what makes [i]EVE[/i] unique is that it is a persistent world; that is, changes that occur in the world remain for all players, and do not reset on log-outs or even server refreshes.
We all are familiar with Bungie's new phrase, "shared-world shooter". We know what that means in terms of playing on the micro-level; spontaneous cooperative matchmaking and play in individual missions. But what does that mean on the macro-level: the galactic level? I highly doubt it can be a persistent-world FPS, because whoever first reaches a world, kills the occupants, and loots their gear would be the only success stories in the game while latecomers to the game find all the easily-accessible worlds stripped bare of quickly-attainable resources.
Given this game-breaking parameter, will Destiny only follow [i]individual[/i] stories? Let's say I haven't visited Mars, even though half of the player population has gone through and wiped it clean. Will Destiny give me a whole new copy of Mars to play with? Will Destiny give me my own version of the galaxy to play around in and, as a [url=http://www.bungie.net/7_Gamespot-Article-for-those-who-missed-it/en-us/Forum/Post?id=59965319]Gamespot article[/url] suggests, only bring players into my world who are on the same point of their individual quests on that planet as me? Or will the game be big enough to accommodate everyone's individual impact in the world?
What think, Seventh Column?
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I think the reason that Bungie has avoided using the term MMO is because of this. The game world will be shared, but only to a degree. It's said the game plays like Halo, I couldn't imagine them filling intricate worlds only once. Especially considering how fast you can run through Halo if you know what you're doing.