What happens if you and your friends are having a good time taking on an enemy base, and fighting the boss, but then some other players who are a higher level than you, just come along, blitz through all the enemies, then leave?
Would there be a way to set it to private and limit it to just your friends while you're there?
It would really suck if it happened.
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I would hope for a private mode and some way to weed out negative feedback (if there is such a system) that is false, aka the response for people playing to win in Grifball.
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I have the same concern and saw it voiced in various ways on the 'lonewolf' thread a little while ago too. As a lonewolf myself, I would prefer to not have a band of other players (higher OR lower in skill) randomly trounce through my killing grounds. Similarly, I don't want other players to run up around me and "emote"; trying to get me to join them while I'm exploring and taking in all the sites and collectables etc. by myself.
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Seeing as we have no idea how Destiny game play will work, I think your worries are yet unfounded.
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I really believe strongly in this. I don't mind randoms, but i want them on my terms. If I want to just play with friends I should have the option to close my game to pubs.
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My guess is each Guild/Mission would have a player limit (25-50 players max) I cant see 100 players on a battlefield without server issues??
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You apparently have the option of allowing people to join in your game. This includes both friends and random player so you could probably choose to only allow in one and not the other. Otherwise we don't know if there will be a system to only let in players near your level.
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Edited by Sir Kenneth: 3/6/2013 2:35:01 AMWell hopefully the matching system will not only be based off of skill level. So, if someone that chooses to come along and destroy your gaming experience, you will likely have the opportunity to give them negative feedback. Eventually if somebody has a habit of wrecking on other's gameplay, then that player will generate repetitively negative feedback. Players with high amounts of any unappreciated behavior will be put into their own groups. It is my guess that if you want to avoid this kind of person, then don't be that kind of person. It could work out that karma becomes the theme here, if it is handled appropriately. Hopefully they will make it so that you don't even have to report that kind of thing, and Bungie will track it themselves.
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Play Red Dead Redemption? Because yeah that happens a LOT on XBL. I hope bullets phase through these Pikes becuase you're going to get a lot of vehicle destroying going on.
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Since the other players enter your game just from behind the scenes match making, maybe it would just automatically match people of similar skill levels.
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I wouldn't be surprised if there is region areas that you must be a certain "tier" before you can enter. Just when new players are online for the first time, you're not going to have experienced players just ROFLstomping through their experience. But, if all players are on the same level, I could see adding to the intensity of Destiny if you're just wandering around.
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I'd imagine that this would be taken care of through some sort of phasing system. Essentially, it encloses you and/or your group from other players, making sure you go into a fight uninterrupted. That's just my theory, though.
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people coming in to your game world are brought in there through invisible matchmaking. when they put you in matchmaking games in halo they don't throw you in with super high level people for no reason, so why would they do that here? since the encounters are set up through matchmaking they will only throw people into your game if theyre a good match.
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Nah. An IGN informant close to Bungie revealed yesterday that you will be forced to play with people higher level than you who can just come along and blitz through all the enemies then leave.
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So wait, they can do that?
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The privacy setting is a interesting and debated topic. Honest answer? We don't know. It's hard to justify in the face that the whole point of Destiny is to do it with your friends and/or new an interesting people. Kinda defeats the purpose. In addition I don't think gear scaling is going to be THAT sharp. This IS an action game and action games tend to be more about player skill than accumulated gear. We'll see though.
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its funny how that was the exact same thing that i thought when i saw the title....