Many people are arguing over if there should be balanced multiplayer or if their character from the single-player or co-op should transfer over. I have a solution that will please both parties. I suggest that there are weapon categories, such as assault rifles, sniper rifles, smg's, etc. Each weapon gategory has a base set of stats. The same goes for armor. This will please the people who want balanced multiplayer. Now this is where the skins come in. Everytime you acquire a piece of armor or a weapon your recieve a skin for multiplayer. This skin will look exactly like the weapon or armor piece. Much like any other game there will be a character customization center. When you enter this part of the game, you can set the skins you unlocked in single-player on your multiplayer character. This will please the ones who want their gear to translate over to multiplayer. With this implemented everyone will be happy.
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#Destiny
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Dude, this is not halo. There wont be separate modes or proper competitive multiplayer. Its always online so there's no single player as well. Why do you want Destiny to be like all the other generic shooters? Destiny is meant to revolutionize shooters and what you're proposing is a step backwards.