Hello everyone. For those of you that played the hell out of Halo 3; multiplayer and campaign, what was the most disappointing part of the game? Also, don't get me wrong, I [u]LOVED[/u] Halo 3, I made a lot of friends from it, spent countless hours playing Custom Matches, and I believe it's on of THE best FPS Online Shooters to date, but it doesn't mean I didn't have my own set of issues with it. (For the record, Halo 2 is my favorite Halo campaign)
Was it the music, a map level, or a weapon's usefulness?
I'd have to say that the most disappointing part was the lack of tough sections/boss battles. Remember in Halo 2 when you had to murder Regret by smashing his face in? - how awful it was on Legendary? What about the bomb room on Cairo Station?
Halo 3 now, aside from all of Cortana, there wasn't a section that drove me insane. These can, under the right conditions, give character to the game, and simply feel like a break from the linear style of playing that Halo has been built around.
At risk of sounding whiny, how terrible was Johnson's death in Halo 3? Come off it, he took a laser to the chest and you were spoon fed an easy kill, in what I expected to be a boss battle to end all battles. No sentinels, no difficulty, and no effort required. 343 Guilty Spark up until then was evil, intelligent, and agile; I had hoped for a hell of a time beating him.
Rather, he became a floating ball that was stationary and allowed himself to to Spartan Lasered. His ONLY attack did minimal damage on even the hardest difficulty. As others in this thread have said, it was supposed to give closure but I would have preferred a short animation of 343 dying as opposed to [i]that[/i].
For a game that was designed to end Bungie's forward-trilogy, they sure dropped the ball there. The only redeeming factor was that it took place in the same control room as Halo CE, as it was the same installation.
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Edited by Haruspis: 3/3/2013 3:53:57 PMWhen I realised that the campaign was absolutely shit until The Ark where the story and level design was actually good. There was [i]never[/i] the feeling that Earth was under siege or was under any sort of threat because there was never anything at stake, it wasn't like the E3 2003 demo for Halo 2 where you're seeing a major military occupation on both sides with these massive battles going on around you, no in Halo 3 the extent of the invasion was a single Scarab and AA gun. ODST did an infinitely better job at making it feel like Earth was being invaded, especially when you see all the Covenant carriers swoop down and start glassing the city, or when the orbital tether collapses, or when you see the carefully interwoven narrative of the main story with Sadie's story and how they intersect. Most of Halo 3's story came off like a bad fanfiction, it was only when we started looking at Terminals that there was any kind of depth to it. Some of the dialogue was downright suicide-worthy, characters were poorly characterised (Guilty Spark was treated like a complete joke for [i]ten years[/i], until the Halo CEA Terminals came along and granted him an engaging, emotionally-driven backstory), much of the level design felt poor (don't tell me you weren't tired with the overemphasis on backtracking). Halo 3's magic lay within the multiplayer, Forge and customs. Everything else was top-bloody-notch but the one aspect of the series I consider to be the most important, don't even get me started on how "finish the fight" (even before Halo 4 was announced) was completely false advertising since next to [i]nothing[/i] was resolved. Not to mention the [i]tragic[/i] change of voice actor for Truth, lost are the sophisticated gravelly tones of Michael Wincott, they got Terrence Stamp in to make Truth sound like a complete madman rather than the deep and interesting character Staten set him up to be in Contact Harvest.