So I saw a thread here talking about how characters could have scars and the like in Destiny.
And I was thinking...
Does anybody here remember Fable I? At one point you are put in Bowerstone Prison for a minimum of a year. It is brutal and very intimidating, really. It is a mission that if completely in reality would have left you with horrible scars all over the place.
Destiny is open world, so I assume there will be plenty of side-quests. What if side-quests actually had lasting effects? If you did a side-quest your character went through some terrible ordeal that had a permanent effect on you, like a giant scar or something? This would provide meaning behind side quests and make them a lot more relevant since instead of feeling like diversions, they would instead indicate something personal to you and your character. Doing certain side-quests, like a prison sequence as in the example (though that was a story-quest), would become more like a badge and encourage people to do them more than just having a generic reward like 'gold'/currency or extra experience points (... a permanent exp. boost quest... that'd be interesting come to think about it... like a raid that requires a lot of effort but gives lasting bonuses instead of haviing a time limit or disappearing when you die/ change armor/weapons).
Anybody have thoughts on this, or ideas on how to revolutionize side-quests to make them relevant? Or hell- even if there are examples of side-quests done in a unique manner I'd love to know about them if anybody has an example!
Discuss!
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Then everyone would have identical scars for doing the same quests.