So I saw a thread here talking about how characters could have scars and the like in Destiny.
And I was thinking...
Does anybody here remember Fable I? At one point you are put in Bowerstone Prison for a minimum of a year. It is brutal and very intimidating, really. It is a mission that if completely in reality would have left you with horrible scars all over the place.
Destiny is open world, so I assume there will be plenty of side-quests. What if side-quests actually had lasting effects? If you did a side-quest your character went through some terrible ordeal that had a permanent effect on you, like a giant scar or something? This would provide meaning behind side quests and make them a lot more relevant since instead of feeling like diversions, they would instead indicate something personal to you and your character. Doing certain side-quests, like a prison sequence as in the example (though that was a story-quest), would become more like a badge and encourage people to do them more than just having a generic reward like 'gold'/currency or extra experience points (... a permanent exp. boost quest... that'd be interesting come to think about it... like a raid that requires a lot of effort but gives lasting bonuses instead of haviing a time limit or disappearing when you die/ change armor/weapons).
Anybody have thoughts on this, or ideas on how to revolutionize side-quests to make them relevant? Or hell- even if there are examples of side-quests done in a unique manner I'd love to know about them if anybody has an example!
Discuss!
-
Wait, did Bungie just go full Peter Molyneux on us without us realizing it? Oh, boy.
-
But then we all have the same scars... It would become a competition about who could have all of the dents on their armor. I think a better concept would be giving players more customization options as they unlock them. Like not being able to add a scar on your character until you go through a certain mission. (But perhaps earning the option to use the options they gained when making another character or general customization?)
-
I like the idea of permanent scars and what not, but the guardians are all covered up in armor. Now if we got scratches on our armor, then i guess that would work. Then again completing a side quest might probably affect how people react towards. For example the GAIN FAVOR WITH QUEEN mission on MARS that was featured in the ViDoc. That's probably a side mission where you have kill aliens who are against the queen's rule, completing this quest will probably make her give you weapons, armor, and other stuff that are unique(that's the way I see side quests)
-
Didn't really play it but didn't Far Cry 3 do something similar with tattoos? I also don't expect much visibility of player characters other than armor so I don't think they'll do visual changes for side quests. Really I don't expect much in the way of "side quests" from this game. They are going for constantly unique experiences. You can't do that in the common sense of scripted quests. They will have to do something that makes revisiting the same areas time and time again fresh every time so you need "programmatic" approaches to making the experiences unique and interesting. I still expect a few cinematic experiences but you can't pull off the scope of a game they're looking for by relying on those moments and stories that are created at launch time.
-
Hope not
-
The problem with this could be something...crazy. What if there are so many side quests like in Skyrim? Your character would have a butt load of scars and buffs/debuffs on him lol. He'd be glowing with so many auras he'd be like a second Sun! What I really want is that people will actually be distinct from one another. And the player would be able to actually be able to leave his mark on the Destiny-verse. ex: See that ruined base? GrandmasterNinja and his ninjas wrecked that place yesterday, they're planning on rebuilding it to be their new base.
-
Then everyone would have identical scars for doing the same quests.
-
The problem with "scars" is that we're wearing armor. It might be cool visually to have them transfer from one piece to the next, but that doesn't make much logical sense. I personally wouldn't want a brand new set of armor to have gashes in it, but it would be cool if some appeared over time.