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Destiny

Discuss all things Destiny.
2/21/2013 11:27:18 PM
7

Character Customizations

For me, besides the ability to interact with the environment; NPCs, climbing and moving through terrain, influence upon combat, acquirable equipment and weapons, movement between sections of planets and the planets themselves. The most prevalent point of interest would be the character customizations. For example interactions with different weapons, movement and jumping capabilities, damage modifiers, appearance, how players earn their improvements, etc. It would be a great idea for members of the community to throw around some of their ideas for how Bungie could possibly tweak their plans and ideas for player customization. First off, how do players earn the opportunity to improve their player's characteristics, and what options are users presented with once they have achieved the required milestones. Will we have the option to radically change our characters, or will there be a set forth design for each class. Skill trees have worked out well in some games, such as Deus Ex and Borderlands. Also an improvement system primarily based upon how the player chooses to play the game, Elder Scrolls, works out quite well also. Or will it be so that the moment you choose your character, it has the greatest effect on gameplay through the entire game? I would like to see the type of upgrades that are reflected by how the player goes about the gameplay. A sniper cannot improve his sniping abilities without actually doing some sniping. I could talk all day about this, anybody else?

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  • Character: Armor: including head, chest, shoulders, arms, hands, legs, boots (lootable & vendor items) Color: any piece of armor can be colored with dyes (unlock dyes or loot dyes) Weapons: -add barrel, magazine size, scope, etc mods to your guns -be able to disassemble an old gun and modify a new gun with the formers parts -color or pattern your guns with dyes (unlock or loot) Here's a short video on how Guild Wars 2 did armor customization through dyes. http://www.youtube.com/watch?v=tpUvubLxPxo

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  • Please, for the love of all things great Bungie, DO NOT TIE LOOKS TO PLAYER STATS! Make customization easy and accessible. Where you lose player identity is when everyone looks the same. Why does everyone look the same? It's because you lable some gear the 'best'. You need to spend a shitload of whatever on this piece of armour. OF COURSE PLAYERS WILL ASSOCIATE THAT WITH THE BEST ARMOUR. Hardly anyone wears the default or beginning armours, because they associate it with being a low price, therefore not worthy of being worn, even if it does look good. Then a crapload of people wear the expensive armour, no one wears the cheap armour, and everyone looks the same. Even worse would be making our armour and what not tie in with stats. This helmet is clearly better because it gives you the best health/stats. Even if it looks bad, people will still wear it, because it gives them the most competitive edge in the game. THIS IS WHY YOU SHOULD NOT TIE PLAYER LOOKS TO STATS. Give us a wealth of customizability to begin with, not just 2-3 options. If you give us armour based on a currency, the most expensive will be the most worn. If you give us loot based on difficulty, the most difficultly achieved armour with be the most worn. So, although player incentive to play the game is based on rewards, and giving us armour as a reward seems like the logical thing to do, it really gets rid of player identity.

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    12 Replies
    • I think that armor should be purely aesthetic and that you be able to get non-visible modules to give certain abilities. Leveling up should give your character passive bonuses such as decreased recoil from more experience with weapons or higher armor from learning from armor. The ability modules should have active effects such as active camo, jet packs, up armor mode (crysis 3 style), etc.

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    • I believe that customization will be tied in to multiplayer progress, though I'm not sure how much it affects it. As for the whole class thing, I would definitely like Skyrim's way of doing this. Start out with no skill in anything, but gain experience in whatever you chose. Then you could change up your style whenever you want. I would hate to choose a Titan class and not be able to mess around with magic at all.

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      • inb4 capes

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      • i would like a deep customization of your character from scratch. Example, color your character(not 1 colour applied only) and modify your weapons and its design, modify your symbol from scratch as well.

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      • Edited by Charlemagne: 2/22/2013 12:36:47 AM
        I would personally prefer this as opposed to it playing like a regular FPS. The issue in this however is that stronger players will be able to pick off new ones easily. I personally don't mind that unless it is being over used and exploited. I know multiplayer can be turned off and on but it could still jeopardize the experience for some players. Overall though I would want it to be like what you said.

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