why is it so hard to be a villain?
almost every RPG and the like on console makes it far easier to be good than bad and all the good gear goes to the heroes. and almost all linear though"sandbox" games make you the hero by default
why are unimportant/non-quest related NPCs unable to die? (yes, i know it's a cheat console variable on PC)
why do the good weapons and gear go to a hero character only?
why are most choices (GTA4, SR3,etc.) non-important at all?
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I find it to be the opposite. It's easy to shoot and steal everything, but harder to work for it.