why is it so hard to be a villain?
almost every RPG and the like on console makes it far easier to be good than bad and all the good gear goes to the heroes. and almost all linear though"sandbox" games make you the hero by default
why are unimportant/non-quest related NPCs unable to die? (yes, i know it's a cheat console variable on PC)
why do the good weapons and gear go to a hero character only?
why are most choices (GTA4, SR3,etc.) non-important at all?
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Like many others, I find that my opinion differs to yours. When has picking up women of the night, using their services in a stolen car, and then murdering them been sweet and innocent? I'm sure Niko got many perks from that.