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Destiny

Discuss all things Destiny.
2/19/2013 5:38:46 PM
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Can we be the badguys?

I mean come on not everyone wants to be the "good guy" it's so cliche and boring. Hell I want to be the bad guy with no meaning or purpose, I want to see this last bastion of a "city" burn I want to see these holier than though "protectors" fall on their knees when they see all of their faith and hard-work for naught. I want to hear them scream in agony knowing they can do nothing to stop this. I WANT TO SEE IT ALL BURN!! For faith is a lie, you cannot stop the inevitable

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  • Some men just want to see the world burn. I agree with you. I like playing the badguy, it's fun. Maybe it's because I'm always nice to people in real life, it's fun to be bad in video games.

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  • Nope, pretty sure I read somewhere that you'll only be able to control Guardians.

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  • I would guess that at least one of the factions will have a nefarious reputation, not to mention the fact that if there is animosity between the factions, you'll be [i]someone's[/i] bad guy.

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  • [quote]I want to be the bad guy with no meaning or purpose[/quote] Because that certainly isn't cliché.

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  • I am hoping for different races in multiplayer to be playable.

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    1 Reply
    • No, it doesn't sound like we can from what's been said so far. We might be able to use "bad guy" gear though.

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    • Edited by Hylebos: 2/19/2013 5:44:11 PM
      Well, there is competitive multiplayer. Consider the following Anecdote from IGN's Article on Destiny on which Jason Jones and Joe Staten go for an adventure on Mars:[quote][url=http://www.ign.com/articles/2013/02/17/bungies-destiny-a-land-of-hope-and-dreams][b]Pillar #2: A Bunch of Fun Things to Do[/b] Staten proceeded to tell a story about a possible gameplay scenario in Destiny, in which Staten’s Warlock class character and Jones’s Vanguard (Staten explained that every Guardian wields some of the Traveler’s power: “You can call it magic, I guess.”) head off on an adventure together. You’re at the Tower, a reinforced monolith that serves as your home. Here you can socialize, gear up, or group up and then aim for the stars – literally. Many other players mill about. Some you may know, some you may not. Some are making plans for adventure, but others may simply be watching the sunset – a worthwhile endeavor thanks to the spectacle of Destiny’s new engine, which pairs real-time dynamic lighting with global illumination for some truly spectacular vistas (one of the few things I actually did get to see with my own eyes). Jones is a higher-level player, and as such has better gear, including an impressive sleek, black spaceship that makes Staten’s smaller, simpler vessel look like, in his own joking words, a “Space Corolla.” Ships will serve various purposes. Only a Scout class was specifically mentioned, though it was implied that space combat will factor into Destiny as well. Whooshing to Mars, the pair finds “the bones of a lost human civilization.” It’s “an ancient city,” Staten detailed. “Buried in sand. The precious remains of a golden age.” Here to prevent you from reaching any of the literal gold that’s rumored to lie beneath the ruins of the Dust Palace are the Sand Eaters, a group of massive, armored rhino-esque creatures known as the Cabal. A shootout soon turns ugly for Staten’s Warlock and Jones’s Vanguard. Fortunately, a mysterious female player – rocking a Hunter class – speeds in on the very Ghost-like Pike vehicle and helps turn the tide thanks to her unique weapon, dubbed “The Fate of All Fools.” The battle was won thanks to invisible, behind-the-scenes matchmaking that linked the players – think of it as the next evolutionary phase of Bungie’s groundbreaking hopper technology that served as the online backbone for every Halo game starting with 2. “Every time you run into another player, it’s amazing,” Staten exclaimed. “It just doesn’t happen in other shooters.” The two of them are now three, and the trio plumbs the depths of the Dust Palace, reaches Charlemagne’s Vault, and Staten scores a new pistol. Like the Huntress’s sidearm, it too has a custom name: “Thorn,” a fitting description for a 45-caliber hand cannon. With this outing complete, the Hunter leaves just as quickly and quietly as she arrived. If this sound a bit reminiscent of IGN’s 2012 Game of the Year Award-winning Journey in that regard, you’re not alone.[/url][/quote]Imagine that Jason and Staten had the option to allow competitive encounters to occur though. That Female Hunter that rolls on up could easily jump out, kill them, and then proceed on to the center of the Palace of Dust, fighting off other attacks from players on the way in. A completely different experience, one that doesn't neccessarily promote hand holding and happy feelings, but one that is very exciting and interesting! Meeting another player could either grant you a dangerous foe or a useful ally, but for how long?

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    • your the guardians of humanity, you may seek to wipe the aliens out instead of diplomacy ?

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