You have to expect to drop a weapon to use something. How do you expect to use a two-handed turret whilst holding two weapons?
Uninformed opinion about a game I never played? I have over 1500 games in Reach. I'm hating on the game because it was -blam!-ing awful. The colours were drab. Enemies were unpredictable and stupid at the same time, and somehow always knew where you were. The campaign itself was unexciting and nothing that happened made any sense. Friendly AI was garbage. The story team just completely shit on existing canon, and turned the books that we paid for into expensive fanfiction.
Ffirefight was more tedious than anything. The enemy had every single advantage over the player, whether it be faster grenade throws, faster fuel rod shot speed, permanently knowing the players' locations, and tons of just total random BS. Vehicles put the player at a disadvantage due to the aforementioned problems. It was extremely unforgiving. In most other games, if you screw up, you have the chance to recover. In Reach, you just die. Every goddamn time.
Multiplayer wasn't much better. Every single map looked the same, and bloom turned firefights more into luck than skill. Power weapons completely ruled every map and the spawn system still sucked. There were few maps that didn't suck, and those were the remakes. Again, vehicles put players at a disadvantage because quite literally everything was effective against them.
I am fully aware of what I said when I posted that female models were the [b]only[/b] thing Reach got right.
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