I remember loving Halo before I knew about Bungie, and I remember not having an Xbox. Having to wait, sometimes years after their release, for the chance to actually beat every level of the newest Halo game over at friends houses via co-op on [i]their[/i] Xboxes.
By the time I got a reliable internet connection and had heard about the forum, and the rest of the community, the days of I Love Bees and Halo 3's "Iris" had become ancient history, and I would scroll through the defunct remnants of the associated domain names, trying to get a feel for what it must have been like to be a part of, but only received the pang of regret one experiences after seeing their bus drive past them a block from the stop. Too late. By the time I had joined the forum, Reach was already half-way through its own marketing campaign, which was brilliant.
Now we get to be a part of something! See it unfold with our own eyes! Many of you here are likely younger than I, having just begun my third decade of consciousness, but welcome to everyone.
Bungie sure knows how to make a gamer feel all warm and fuzzy inside. No other game publishers do this. Not even Valve. BUNGiE4LYF.
-
I feel the same way. I only found Halo when Halo 3 was in its prime, sometime during ODST's marketing campaign. Back then, I didn't care much about who made the games. My friend told me that I'd be able to be in the beta for the new Halo game when I bought my first game (ODST). I went to Bungie's website, and the rest is history. Although I didn't really frequent the forums, I'd regularly look up the culture of Halo and Bungie on Bungiepedia, and things like Ilovebees and IRIS really made me feel like I missed out, as well as the Superintendent. My main reason to come to Bungie were the weekly updates of exciting intel on Reach, both before and after launch. Even if I'm not contributing to the ARG solution efforts, I really feel like I can look back, just as other veterans have on ILB, IRIS, etc, and say "I was there.".