You can UV map a texture to a 3D object using Maya, Photoshop, 3DStudio and a range of other software like Blender UV for example. I don't believe there is enough images, clarity or data as yet.
[b]Step 1. Coordinate[/b] us creating the traffic/regions to get the full right image and a clear left image. We need to do this each day. I believe we need to work out the pairing/distances here. Sheer numbers alone aren't going to be enough, we need to pair images with visitors over more than one viewer to solve.
[b]Step 2. Combine[/b] is then stitching or layering those left hand images together (x, y). This will create one large texture or if we have to use many images per day perhaps an animated texture?
[b]Step 3. Clarify[/b] is then using the right hand images against the clear left hand images to create a 3D map (u, v). Again if multiple images per day this could be the "pairs" we are looking for and would perhaps creating enough animated mapping or extrusion for the object?
Once those are done we'll have a full texture and a full object (or two paired animations/keys) to map that texture/object. IMO this will not be solvable until all 7 days are completely clear. This is one potential answer but it seems too obvious and does not reference the radio interferometery aspects very well at all. Once we have the full set of images/maps I could run it through blender or 3ds max to get an output. The question is what object are we going to map to? Do the left hand images stitch/arrange to form a sphere texture or a square texture. If I think there are 7 days and only 1 left/right image per day then I don't really see square being a viable object for UV mapping. I could do a sphere just fine but realistically you're just going to see the same as the left hand images stitched together as one large texture.
I'm thinking overall this will be a layered texture and will be used not just for UV mapping the texture to say a sphere but also using another filtration process to create a displacement texture map as well (being the right hand image). It just doesn't fit that well in my mind yet.
[url=http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics]Here's a quick blender UV tutorial for you to get your head around where I think this may be heading.[/url]
But I'm feeling this is too simple and does not take in enough of the hints Bungie are throwing at us.
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