The "x,y unclear/use (u.v)" is intriguing. I was not aware that there was a u, v set of cords for a Cartesian plot. Anyone understand Cartesian Graph theory?
English
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Edited by freefall722: 2/12/2013 5:28:07 AMhttp://en.wikipedia.org/wiki/Gaussian_function This might help as well - since the image is blurred using a Gaussian blur. Edit: Came upon this as well - http://en.wikipedia.org/wiki/Image_processing
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Looks like the guys at reddit and /v/ and neogaf did precisely what you and Foton suggested. ALL GLORY TO FREEFALL AND FOTON.
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u.v is actually for the gauss co-ordinate system - but it can be mapped onto the cartesian system.
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This will help you. [url]http://en.wikipedia.org/wiki/Discrete_Fourier_transform[/url]
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That did help. Thank you.
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U,V are used with vectors. There are suggestions that it works with mapping onto 3D objects.
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Yeah I (sort of )learned that later, while [b]trying[/b] to look deeper into it. Thanks for the clarification though, because I was pretty confused (and ignorant). Thus far, it seems as though no one knows how to convert the left image to a 3D in order to texture it for 2D.
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Edited by Ozzy Onya A2Z: 2/12/2013 4:47:49 AMYou can do this in Maya, Photoshop, 3DStudio and a range of other software like Blender UV for example. I don't believe there is enough clarity or data as yet. I started this in another reply above but here for reference. [quote][b]Step 1. Coordinate[/b] us creating the traffic/regions to get the full right image and a clear left image. We need to do this each day. I believe we need to work out the pairing/distances here. Sheer numbers alone aren't going to be enough, we need to pair images with visitors over more than one viewer to solve. [b]Step 2. Combine[/b] is then stitching or layering those left hand images together (x, y). This will create one large texture or if we have to use many images per day perhaps an animated texture? [b]Step 3. Clarify[/b] is then using the right hand images against the clear left hand images to create a 3D map (u, v). Again if multiple images per day this could be the "pairs" we are looking for and would perhaps creating enough animated mapping or extrusion for the object? Once those are done we'll have a full texture and a full object (or two paired animations/keys) to map that texture/object. IMO this will not be solvable until all 7 days are completely clear. This is one potential answer but it seems too obvious and does not reference the radio interferometery aspects very well at all.[/quote] Once we have the full set of images/maps I could run it through blender or 3ds max to get an output. [url=http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics]Here's a quick blender UV tutorial for you to get your head around where I think this may be heading.[/url] But I'm feeling this is too simple and does not take in enough of the hints Bungie are throwing at us.
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I use (u,v) substitution to make certain integrals easier to solve. I don't know how pixel positions are saved, but if there's an algorithm we can access that can be manipulated and replaced we might make the image clearer.
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u,v I think is rotation