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#Gaming

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Edited by Malfar: 2/11/2013 5:58:31 PM
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Is there a Moore's Law equivalent for video games?

I'm not talking about how hardware will limit video games one day, I'm more interested in the quality of content. Will there come a time when video games no longer can produce something unique? It would seem that the only limitation that can be put upon the future of game content is the limitation of the human brain. (That is until we allow computers to design for us humans..) Resently we have seen the decline in the quality of content from movies, and with movies being the closest cousin of video games, willl we a similar decline with video games? While some may argue that as long as books are being written, then movies and video games will continue to floursh. But if you look at the stories in books, and how they are structured you'll notice that every concept written today can be seen in something by William Shakespeare. Has literature declined since William Shakespeare? I would say not, but there has to be a ceiling to which the human imagination can reached. I don't know, what do you think?

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  • We are at the stage where no company wants to take risks and make new IPs, so they stick with what they know and rehash or copy popular games. With this comes casualisation [removal of features, "streamlining"] to appeal to the lowest common denominator to sell more and make more profit. Very few devs make video games that are complex or hard anymore because it just doesn't sell. [spoiler];_;[/spoiler]

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  • Edited by A Good Troll: 2/11/2013 6:08:44 PM
    Limiting factor of quality is price OP. Do you think games are better than they were in 1995? I'd assume you would think so. Price of a Super Nintendo game is the same as an Xbox 360 game nowadays. Gaming becoming mainstream has driven companies to be able to do so much more than they used to technology and development wise with smaller profit margins. Every studio would be bankrupt if they put the same energy and time into making games today but only sold at 1995 game volume amounts. Market saturation is here though. Most people who want to play video games do, at least in the Western world. You won't see the same expansion of volume that occurred from 1995 to the present again unless you're counting on China or India to start buying 360 games.

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    • I think it more has to do with the fact that Videogames have become very mainstream and very profitable, and many people are looking to make money as opposed to driving the industry forward. Just as there are still standout movies, I still feel that there will be standout games years from now.

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      • Come up with a way to quantify "quality" and you may have something.

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