Let's take Halo as an example, as it has the best canon. Of course Halo Reach wasn't following the canon with their Spartan-IIIs in MJOLNIR armour, on Reach. A lot of people bitched about that, that they wanted the game to be like the canon (books).
But, lets take a few quotes from some books, to let you decide if you want that in a game:
- "The plasma bolt just missed him, his shields flared and popped, the next bolt hit him on the shoulder and urned away his arm" If the games would follow the canon, the plasma pistol would kill within two shots... I don't know wether you want that...
- "Kelly saw three wraith tanks, these tanks fired plasma mortars that burned away everything within a 20 meter radius" - So you want a tank that can kill everything within 20 metres in an online game?
- "Will saw the brutes, these covenant were a real match, John had wrestled with one, and nearly lost" - So the brutes must be so overpowered, that only one brute in close quarters is enough to kill the MasterChief?
Just some examples, discuss.
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Gameplay is not, has never been, and never will be representative of canon. It's story, plot and character details that matter when we're talking about canonical information.
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Edited by BerzerkCommando: 2/1/2013 1:40:09 PMWhen people say they want the game to fallow the canon. They mean they went the game to fallow the event's, story and lore. That sort of thing. Halo Reach barley fallowed the Fall of Reach at all. I know the games overrides the books, but that's no reason at all to completely destroy the canon it created. [quote]- "The plasma bolt just missed him, his shields flared and popped, the next bolt hit him on the shoulder and urned away his arm" If the games would follow the canon, the plasma pistol would kill within two shots... I don't know wether you want that...[/quote] I wouldn't mind if it killed withing 6-10 shots. Hell I wouldn't mind if other weapons got a damage boost. But the gameplay itself would have to get changed to work around that. [quote]- "Kelly saw three wraith tanks, these tanks fired plasma mortars that burned away everything within a 20 meter radius" - So you want a tank that can kill everything within 20 metres in an online game?[/quote] I think that would make the game a little more tactical because you would have to think of a way to avoid the front. If Halo was the size of Battlefield I think it would be fun and it would work. Also it's not a tank it's a self propelled artillery vehicle. Also [quote]- "Will saw the brutes, these covenant were a real match, John had wrestled with one, and nearly lost" - So the brutes must be so overpowered, that only one brute in close quarters is enough to kill the MasterChief?[/quote] If John was fully rested he would have easily overpowered that Brute. He's been fighting nearly non stop since Reach.
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Edited by ZealotSG: 2/1/2013 9:18:59 AMSurprisingly, Reach was pretty close to the canon's difficulty. Grunts were the scariest they've ever been (since Halo 2 Heretic Grunts). If Thunderstorm was on, they all overcharged their plasma pistols. Wraiths could fire at enemies behind them and always knew where you were. Brutes couldn't be assassinated once they knew you were there and they'd berserk with their weapons drawn. It only took 1 dead Brute to piss of a group of them. And let's not forget how Elites in Reach never stopped moving once alerted, could throw grenades and melee very quickly, and always fell for the Hologram.
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Someone is confusing canon of story with game mechanics that have to be changed for games to be practical, nice try. In real life two plasma shots would easily kill a human, it just wouldn't be very practical in games. Fall of Reach had a beautiful story.