Compared to the older Bungie.net, scripts have been pretty much rendered inert after this update. What role do you think scripts will play in Bungie.next (especially Coup!)?
Personally I was hoping that Bungie would have a 'forum API' that would allow us to access some portions of their database to develop third-party scripts. As a developer of a few scripts myself, I was definitely wishing this would be a reality (though Bungie.next has eliminated all use of the scripts I developed which is nice because they were bad regardless).
What do you think?
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Scripts are still usable, you just need to find new things to fix. Or if you want to use an old script of yours, fix whats broken in it to make it work again.
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Edited by CAVX: 1/10/2013 8:54:19 PMScripts will still have a purpose. For example, someone could make a script that "recreates" the old forums (to some extent) by limiting your tags (optional) and showing the old forum's tag views as the forum itself. Coup will likely still exist if it adapts to the new site, since we still have avatars. The dynamic scrolling, etc. might be the only setback to scripting here. It's been so long that I can't remember whether or not you can handle that via a script. EDIT: Script [b]Central[/b] (the thread) probably isn't necessary, though, since there could be a #Scripts tag (in fact, you're already using it).
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+1 for hoping there'd be an API. Same here. I think for the short term, #Scripts will be where many of us work together to update our scripts, plugins, extensions, etc to operate with the new site. Long term, I see it reverting back to the status it appears to have been in since I started posting on it; a place to announce releases or updates ( which makes me sad ).
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I would recommend waiting until the site is out of beta and has been for a while before investing time in serious script development. Based on what I read on the front page, nothing here is carved in stone and all is subject to change/alteration. I am not attempting to discourage anyone from fiddling and testing, but I would be cautious about putting hardcore time into something that may break when the beta is completed.