> Playing an RPG
> Find a quiet fishing village. Population: 10. Everybody doing peaceful stuff
> Go to trade with local market seller, a young boy of 12
> He sells you MEGA-UBER-FLAMING-BBQ-ZWEIHANDER OF DEATH sword
> Welp! Immersion shat on and spat out.
or
> Start game with a pointy stick
> Can be upgraded to the best weapon in the game
> All you had to do is not open the very first chest in the very first room you start in and go back later on
> You had to know this without any walkthroughs or wiki's
Yeah -blam!- you Final Fantasy games.
>
English
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Always check the merchants.
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Your second story reminder me of a situation in "The Last Story" that annoyed me. To upgrade a particular weapon you get 2/3 through the game, you have to get a specific item. This item can only be found at the start of the first level, on your first play through. You have to turn around at the first spawn (ignoring your teammate who races on ahead and immediately encounters enemies), follow back along the tunnel to a wall, kick down the wall, and open the chest. Grrrrr...
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Ah... Final fantasy... The game who's producers still have no idea what the word "final" means.
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[quote] > Start game with a pointy stick > Can be upgraded to the best weapon in the game > All you had to do is not open the very first chest in the very first room you start in and go back later on > You had to know this without any walkthroughs or wiki's Yeah -blam!- you Final Fantasy games. >[/quote] Now that's bad game design.
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Final Fantasy XII, to the T.