[url=http://uk.ign.com/articles/2013/01/18/halo-4-spartan-ops-finally-fulfills-its-potential]At nearly every turn, Spartan Ops let IGN editors down for failing to live up to Halo standard -- and that finally changes on Monday, January 21. Episode Six of Halo 4's downloadable weekly cooperative campaign kicks off the second half of Season One, and it goes to great lengths to make up for past mistakes.
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Just a section of the article posted by IGN.
I haven't played Spartan Ops in a long time (I didn't finish the first half) but I am really happy that it has improved a lot. I might actually go back and catch up, so I can experience the new missions. Have you guys tried it out, and if so did you like it?
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Edited by ZealotSG: 1/18/2013 11:41:07 PMHaven't watched the vid yet but I've read the article. [quote]sneaking through groups of sleeping Covenant[/quote]Well it's about time. That was NOTICEABLY absent in the Campaign. It's been in EVERY fps Halo game except Halo 4. [quote]The way these environments unfold in Episode Six feels much more akin to an actual Halo campaign -- open-ended environments with more of that sandbox freedom -- than the recycled, mostly enclosed wave-based arenas from Episodes 1-5.[/quote]Does this mean that the kill 'em all objectives occur less often? The less like Firefight, the better. Campaign is infinitely more replayable. Mainly, checkpoints = infinite possibilities [quote]This is because 343 is taking advantage of its own resources -- with campaign designers and animators no longer working on the core Master Chief portion of Halo 4, they're more readily available to help create better, more interesting add-on missions for Spartan Ops. The studio's using more of its talent to make Spartan Ops better -- and it is absolutely working. [/quote]So that explains why Shootout in Valhalla was abomination.