a helping hand - 5GP: swap an allies weapon for a Rocket Launcher, Fuel Rod Gun, Sniper Rifle, Beam Rifle or Brute Shot
skewer stopper - 10GP: end a players sword spree
pest control - 5GP: kill 5 drones within 10 seconds of each other
[Edited on 02.06.2012 3:10 PM PST]
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[quote][b]Posted by:[/b] halo xpert Space Marine or Modified man? 1G- With the IWHBYD skull, complete The Great Journey and watch the cutscene. Covy blood and a heck of a mess 49G- Obtain the Scarab Gun, kill 77 enemies and never die. Ways of the second hand 10G- Kill two enemies with two guns at the same time.[/quote]1GP? Shouldn't that be 10? I mean the cutscene is somewhat long and apparently, most people skip it. 49GP? It should be 343. There aren't nearly enough enemies for this. How about 49 enemies? Afaik, there's about 10 jackal snipers at one area and seemingly infinite waves of Covies in the tunnel right before This Town Ain't Big Enough For Both Of Us. Or are you talking about Outskirts? If only the dual wielding system featured something like [url=http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer.Components.PostAttachments/00.00.18.76.03/ReachCampaign_5F00_m10_5F00_firstperson.jpg]this[/url]. 2 reticles, one normal, the other one adjusted in a manner similar to Reach's falcon vehicle controls. Here's mine: The Arbiter wears skulls - 50GP - Beat Sacred Icon with every skull on except for Sputnik, Ghost, and Black Eye.