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#Gaming

Edited by Black Eagle X99: 1/16/2013 2:20:44 AM
55

Halo Reach - Awful, or Victim of Standards

Shoot me now if you're going to be one of those "THE PROPHECY HOLDS TRUE, NOW PEOPLE LIKE REACH" assholes. Please. Just get out and leave, you are an idiot. Anyway, I have a proposal for you all. I am in no way defending the gaping errors to Halo Reach's campaign. That was awful and Bungie had no excuse for that. Aside from that however, Reach was just them trying out new things that we had asked for, just like Bungie.Next is. Think first with Forge, and how amazing it is in Reach. Compared to 3 it's no contest. Bungie did great! The same goes for overall gameplay. Armor abilities are still iffy with me, no doubt there, but oh well, nothing we can do 3 years later. Other than that the only flaw is vehicle health. Now 2 errors does not a bad game make. In fact had it not been handed off to 343i I have not a doubt in my mind that every single error would have been completely fixed. Then onto 343i...they made forge worse somehow, they didn't fix the vehicle health, and they made armor abilities more prevalent with sprinting now unable to be turned off. Seems like they didn't learn a thing from Bungie's mistakes. Then again, I digress. Onto the actual topic. Bungie was a victim of it's own high standards. Each game had bested the one before it in almost every way. When Halo Reach didn't completely do that we were all lost...None of use knew what to think any more. Aside of the campaign it does not deserve the hate it gets. I played Halo Reach a hell of a lot. While the story was not true to cannon it was still well written and the music superb. So I say we all take minute to think. For some of us even take back things that we said. Bungie was hated on so much for a game that was really still amazing. Their standards set their response. do you agree with this? Did we falsely hate on Bungie? I will also add that if anyone wants to shoot me a message I am always up for Halo 3 and Reach custom games. So :D...:D

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    Horribly unbalanced and incomplete, extremely lazy when compared to all other Halos.

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  • I enjoyed Reach's multiplayer and I didn't stop playing until Halo 4 came out. I got to inheritor and then things started to get a little slow for me.

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    • I really enjoyed Reach multiplayer. Some AA's I didn't agree with but I adapted to battle them. My only issue I had was using trueskill to match opponents. I've always had a huge issue with this and I can't blame Bungie for that one though.

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    • really eagle? resorting to this in your halo 4 hate? I guess history really does repeat itself.... over and over... [i]every three to five years[/i]

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      • Edited by Mega Blaziken: 1/17/2013 5:16:30 PM
        -blam!-ing double post...

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      • Crap compared to 1, 2 and 3. Great compared to Halo 4.

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      • Did we falsely hate? Hm. I've always viewed it as this: as Bungie creates more and more games, so does the community's bar/level of expectations increase, until the bar staddles Bungie's neck and makes it painful for everyone. 343 doesn't have that high of expectations yet, so they're able to get away with a little bit more. Essentially, folks had their standards way too high. They did the same with every Bungie game. Which leads me to this... [quote]Shoot me now if you're going to be one of those "THE PROPHECY HOLDS TRUE, NOW PEOPLE LIKE REACH" assholes. Please. Just get out and leave, you are an idiot.[/quote]Well, I hate to say it then, but 8 years on this site pointed to this. People hated Halo 3 as much as they hated Reach, and even hated Halo 2 as much as Reach. Hell, people hated Halo 2 so much a community website was created to it in dedication of such a thing. But that's not really truly applicable to your main point so...yup.

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      • I hated how lazy the multiplayer felt. Simply taking areas from the campaign and putting them in multiplayer was simply a bad idea. Firefight was fun as hell though.

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        • I always liked Reach. Its controls felt tighter than any Halo game before it, the gameplay was balanced and Bungie's standards are set higher than any other game developer I know. It had its problems, like every game does but they did not detract much from the game. My friends and I have noticed that Halo 4 is literally just Reach but copy/pasted with some new textures. Every Halo game I played before Halo 4 refined the controls and its gameplay. To me Halo 4 feels the exact same as Reach, player movement feels exactly the same, (speeds were altered and that was it.) and weapons were added but the sandbox wasn't improved. Halo 4 is a good stand alone Halo game, but Microsoft just wont go to the lengths that Bungie will. They're too protective of their 'precious ip'.

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        • Reach was mediocre to say the least. Bastardization of a beloved series to say the most.

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          • It is better than Halo 4 and Halo Wars. Nothing else to say really.

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            • Reach was my favorite Halo game. People are always focused on the negatives that they forget all the amazing additions Reach brought, such as the amazing custom games and Forge.

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              • [quote]The same goes for overall gameplay.[/quote] Wrong. Overall gameplay was terrible, the worst in the franchise and brought shame to Halo as a whole. Forge World was nice but it only had one palette. Halo 4 Forge has some weaknesses, but in terms of generating arena maps it is awesome. One of the few things Reach did was bring Sprint to the table. The AAs in Reach screwed balance up big time and most of the new weapons have been completely forgotten.The Grenade Launcher was probably one of the few memorable positive additions and lives on in the form of the sticky det. So I disagree with you almost completely.

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                • I find it hilarious how people bash Reach even though they've played thousands of games of Reach. Hilarious and weird.

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                  • I liked reach a lot. It did a lot of things right, and everything else was just overhyped I think.

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                    • The only redeeming quality Reach had was the Forge, at least for me. I liked Halo 3 more in almost every way.

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                    • Reach had many issues on different levels, but it also did many things right thanks to Bungie's unique design process. While I don't imagine being involved with games like that again, I am optimistic for how they take Reach feedback and apply it to Destiny.

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                    • I like the reach campaign. It is fun, dynamic, incorporates a necessity of mixed play styles over the campaign, has a fine plot, and works nicely with co-op. I have still never figured out why it has gotten such negative reception in the community. Granted, I never read the reach novel, so all I cared about was it fit the "reach all over again" line from the game.

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                    • Edited by SweetTRIX: 1/16/2013 11:15:43 PM
                      Reach is a perfect example that even though FPS gamers whine about games that stay they same, they really do not want change. The broad majority of outcry against Reach MP revolved around it not being Halo 3.5. There were a few legitimate issues to be had, but they were not game breaking by any means. The campaign suffered it's issues, much of it due to the changes to canon, and as much as Bungie gets flamed for that those changes in canon were already happening once 343i was given control of the expanded universe, so it's difficult to know if Bungie was in complete control of the story direction. Either way, it was a solid game that made some departures to the standing Halo formula (some of which were much needed depending on your personal disposition) and suffered a few issues that could have been easily addressed if given the time to do so. Just my two cents. Reach caught a lot of hell that it didn't deserve in my opinion, but thats what happens when you shake up a simple gameplay formula (Halo2/3).

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                      • I have to completely disagree with: [quote][The story] was still well written and the music superb.[/quote] Let's start with the concept of the fall of Reach - the day that changed everything in the Human-Covenant war as one of the last strongholds of humanity, the birthplace of the Spartan-IIs, was eradicated. At what point was any of this [i]actually[/i] felt, beyond maybe New Alexandria and Lone Wolf? A great deal of emphasis in the ViDocs and Weekly Updates was put on the new technology for this game allowing up to 60 AI and 20/40 vehicles on-screen at a time, which [i]really[/i] would have supported the theme of a planet under seige. The first sign that this was crumbling into the ground for me was a [url=http://www.youtube.com/watch?v=b5tJfoR8nqI]video at PAX[/url] in 2010 where Bungie showed off things in the game that didn't make the final cut or were merely used as concepts. At 1:17 into the video, you'll see 'Global Battle' show up, with a Spartan atop a building seeing a Longsword crash in plain view while a Scarab is dropped from orbit and buildings begin to collapse all around you while the Scarab uleashes hell on the player. Then at 1:33 you'll see another global battle with a UNSC Frigate and several Covenant vessels dominating the scene, surrounded by a vast barren landscape littered with Covenant AA-turrets, flanked by Wraiths, as an all-out assault with Warthogs, Pelicans, Ghosts, Banshees, Hornets (etc) all participating in this chaotic, meandering battle. This was accomplished as an interactive gameplay segment with the Halo 3 engine. This appears in Reach at the start of Tip of the Spear on a much [i]smaller[/i] scale as a minute-long cutscene... I don't want to call it false advertising since they said that much of these things didn't make it into the game, and that's a major failure for Reach's campaign. First time I saw that video, I got goosebumps, it was like the Halo 2 E3 2003 Demo all over again for me, it captured the kind of scale we'd never seen in a Halo game before and the ViDocs showed off all this new technology that could handle all of these things - as an upgrade from Halo 3's engine, how could it not when Halo 3's engine was able to handle it? Yet it completely failed to deliver. [url=http://www.halopedia.org/images/4/46/Warthog_Rough.jpg]This[/url] is what you see instead, and it's all so far off in the background you're never in-deep with the action. You're very much stuck on a more linear path where everything is broken up into sections, which heavily contradicts with the principle of Reach [i]feeling[/i] like a planet rather than just a series of staged environments. So yes, we can certainly attribute expectation to be a factor in this, but it ultimately comes down to falsely advertising the power of the engine in the game. The only level which is even close to the global battles in that video is New Alexandria. Other levels felt overly linear, ironically the ones that were the most linear were Tip of the Spear and Exodus, which appeared to have the largest environments. The campaign level design was disappointing because its potential hadn't been met, ODST managed to capture scale with much more finesse than Reach - take the ONI Alpha Site mission for example where you're in the thick of an all-out battle in the courtyard, under fire from multiple Wraiths and Phantoms while Hunters and Chieftains charge after you. Yes, ODST was linear in structure too, but overall the battles you were actually in during the flashback sequences captured scale beautifully - especially Kikowani Station where you fly through much of the city in a Banshee. But enough about that, let's talk about the plot. There wasn't one, not until the end of The Package at least. When we finally [i]did[/i] get a 'plot', it was so contrived and horribly done it just came off as an artificial attempt to inject the 'nostalgia factor' into the minds of the players by shoehorning in Captain Keyes, Halsey and Cortana. They [i]never[/i] felt like they were actually relevant to anything and this represents a divergence away from the central concept of the game - the fall of Reach. This was utterly abandoned, it became about a race to the Autumn to deliver Cortana to the Autumn because she had... [i]something[/i], something which was never actually explained. Then the concept of the fall of Reach was convoluted further by showing it completely revived just 30 years later, it felt incredibly unrealistic from a narrative perspective and was (like much of what happened in the game) completely contrived. Reach was about [i]sacrifice[/i], the sacrifice that Noble Team made, the sacrifice that the Savannah made, the illustration of the fact that all the sacrifices in the world couldn't halt the Covenant juggernaut from demolishing the planet. The Epilogue scene should have depicted the planet still glassed rather than magically revived, and this is the point where people will come in and say "well look at it from a symbolic perspective". Well, I'm afraid it doesn't work like that, since we're getting it presented in a [i]literal[/i] and canonical way rather than as an abstract possibility that can make it an interpretation rather than fact. So let's conclude on the characters, since I've gone on for quite some time now. The only character who was even remotely interesting was Kat; Jorge had potential but he was just a copypasta of Kurt from Ghosts of Onyx, and he died like half way into the game. Everyone else was bland, sterile and one-dimensional. I never felt anything for Noble Team, there was no history explored. Bungie said that they wanted to deliver a "human story" (Marcus Lehto's EXACT words) with this game... SO WHY MAKE THE PROTAGONISTS SPARTANS? Not only that, but why Spartan-IIIs? Reach is the home of the Spartan-IIs, the IIIs are totally irrelevant at this point in the story, and it's worsened by the deliberate canonical breaches that resulted in the creation of these archetypes. They seldom actualy reacted to anything around them, the only time they did was when Halsey was around - and that was twice for a grand total of 5 minutes in the game. Did Bungie not pay any attention to what they did best in ODST? Their narrative method in that game was flawless, absolutely masterful in the way they drew direct inspiration from classical literature like Dante's Divine Comedy and the film-noir genre to create a compelling, fractured story. The characterisation was told through the music and the atmosphere for the Rookie, we heard what he felt which allowed the player to project themselves into him by drawing on our emotions as we played through the game. The Rookie was a conduit, an open suit for the player due to having absolutely no established backstory beyond the fact his occupation (ODST) and birthplace. The rest was done well with the squad banter, cringetacular at times but still there and it showed a lot about the characters we were dealing with. Seeing things from THEIR perspective for half the game was a major way of developing them each and ultimately made me care about them. The music in Reach did [i]not[/i] support the atmospere in most level IMO, there were the occasional gems like the start of New Alexandria and Lone Wolf which are still amazing, but beyond that there wasn't much - nothing even close on a scale from 1 to ODST. Why weren't Six and Kat friends? They were both from S-III Beta Company, why wasn't there any meaningful interaction between these two characters who would have grown up together? How about a scene where Kat is torn between going to save Six or Carter and throughout the game we see flashbacks to both her time on Onyx with Six and her time in Noble Team with Carter. This kind of thing would show a great deal of character development, as well as getting the player emotionally involved and wondering what happens next. The story of Noble Team is devoid of substance. I've prattled on for a long time now and I salute you if you have read this far, these are just my collected thoughts on the issue and I hope I've been somewhat informative on various aspects of Reach's campaign.

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                        • Black Eagle, once B.next came, we didn't have all these Halo 4 hate fest threads! WHY DID YOU BRING THEM BACK?

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                        • It was awful before the TU. It was bearable and could be fun in 3-4 playlists after the TU. Overall pretty bad tho

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                          • awh, what Bloom Gimped movement AAs Sprint The nades I can't really think of anything gameplay wise they did with Reach that was even decent. What a train wreck that game was

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                          • I don't have problems with Reach anymore - but I still remember the emotions I had back then and I understand those guys who haven't yet gotten over it. But it is high time. I never had the problems others had - I didn't mind the story breaking book-cannon (for I didn't care about Nylund's books much, yet I read them), I didn't mind gameplay issues such as Armor Abilities (which are funky and I like them for that) and weapon bloom (because now you just have more control over how you shoot, before you didn't), never cared for MM and nay other popular (more like infamous) errors. But I did hate that the characters were only deep on paper and not in the game, their deaths were not as justified as I wanted them to be, I didn't like the color scheme and hated the gritty feel. Orange elites were a huge turn-off for me and I didn't like that Grunts didn't speak and the Marines were super-boring and I didn't like how they were written and performed. I even was mad at the music for being too goddamn sad. But most of all I hated myself for not liking it as it didn't live up to my expectations. But I remembered those things I did indeed very much like about Reach and they took the spotlight. Now I don't mind the things I didn't like and even accepted some of them and now I understand why they happened. Reach does have a spot in my heart. A very special place, very unlike that of Halo: CE or Halo 3 and ODST... It's Bungie's lullaby to the series and I love it for that.

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                          • Edited by Commander Tempu: 1/16/2013 11:25:26 AM
                            I loved Reach. Stood in line for it on Release day. Forge was awsome, So was allot of the game types. Halo three i had allot of fun but 343i destroyed that. Cannot play liveing dead unless i get Annaversary. Bunch of shit. Allot of neat features but people wined complained and never played the stuff the beta had. Headhunter..people chose what was familliar. For kills. What about stockpile ? That too..just sad. Now its a Mess that is unfamillar. Have not gone back online since. Many say bloom this or this..just more crap that was not needed then killed it for me when i payed my money only to have to get another game to open features that should not need it. Just not going to spend the money.-CMDR

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                            • I loved Reach to be honest.

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