Normally this wouldn't be a problem in like, Vanguard Ops, but this modifier just doesn't feel good in stuff like Liminality GM. This strike was already hard, but that modifier makes it nearly impossible. Having to jump forward to use a Shotgun/SMG against Barrier Knights hammering you on the other side of a long corridor on narrow platforms feels AWFUL. Wanna use another weapon? TOO BAD! The damage of any other weapon is reduced!
So I either run forward with a shotgun to work on the modifier and die, or sit back and spend an hour trying to plink plonk a single Barrier Knight to death. Great work, Bungo!
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Running a shotgun with a x3 damage stack, I was shooting down stunned champions in about 3 hits and 1-2 shooting most majors. When you play into it, your weapons do some pretty extreme damage. I still agree the modifier is less than desirable because it's EXTREMELY limiting on what you can shoot with. I also ran an SMG with kinetic tremors and Polaris Lance last night several times and it was pretty good. Just rotate your weapon every 1-2 clips and you'll melt anything. There is different issue with oscillation that I would like to mention though. It overwhelmingly weighs in favor of titans who can shotgun/consecration slam through literally everything. I'm sure if Bungie pulled the stats they'd see that Warlocks and Hunters are significantly trailing behind in overall success results this week by comparison.