I think they could all use a buff, but some archetypes need it more than others. More specifically, every time I use a precision frame or high impact auto I just feel disappointed in their poor performance. As for the other frames, I’m more or less just whelmed. For example, I have a shadow price with stats for all and one for all, it feels like I have to have one for all going to be able to kill anything.
I would love to see something similar to the 120 scout buff for these in the future
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360 autos 10% buff against red bars 15% buff against majors and above Precision autos 15% buff to all pve enemies but exclusively on precision hits (I'm playing into the name of precision) Adaptive 10% pve buff against red bars Rapid 10% ammo buff 8% pve damage buff As for exotics Vex should be given back the unique 390 rpm and be given back the unique buff it had against major targets it used to have (I think it still partially has it but not as much it used to do the same damage to red bars as it did majors but now it deals like 20% less) Necrochasm should have the explosion size increased just slightly, increased ammo from 50 to 60 (The 10% buff would only increase it to about 55), and like +4 reload Monte Carlo alt melee should auto-reactivate upon getting a kill and have damage against champions increased by 15%, minibosses 25%, and bosses 30% (It loses a LOT of damage when hitting minibosses or bosses to the point you're almost better off using a normal melee) Quicksilver should be given back it's original micro missile generation of I think it was like 8 shot versus the current 12 or so Sweet should be given +5 stability Centrifuse jolting feedback Choir of One should be given +40 reserves Tommy should be given 12% instead of 8% Cerberus 8% buff against red bars, 10% buff against champions Khvostov the adaptive buff would probably be fine Hardlight 50% buff when ricocheting the round in pve