I hate this stupid modifier. Today I was trying to figure out a new build with the changes they made. Usually strikes are a great first testing ground for builds. Well not today! Today none of your weapons work normally so there is no way to see how they would function in certain combos. Why does this modifier exist???
Is the expectation that we create one specific loadout for this one specific modifier that occasionally shows up in strikes?
Or are we expected to notice the modifier, stop, open up your inventory management tools and spend an hour or so prior to playing a strike to figure out a new loadout specifically for this one activity you are trying to play?
I really hope they just remove this stupid thing because I'm still in the mindset of just not playing the playlist that have the new modifiers and on the days they are there I just avoid the ops playlist at all cost. This is not a fun way to play. Its just annoying. I wish it would go away.
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I just made a post about this too, we’re buying forced to use certain loadouts. Add the threshers into the mix and you’re even more restricted because if you don’t have multiple people running rockets for threshers they just don’t die. And rockets to zero damage to anything else in the strike. I also spent a few hours trying out different builds and still have yet to complete this strike lmao I’m doing decent but I see my team mates sitting in the back of the map doing zero damage. Best thing I found so far was just use consecration and synthoceps. Literally nothing else is viable or you’re gonna be stuck with 40min runs