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Destiny 2

Discuss all things Destiny 2.
Edited by ant: 11/26/2024 10:10:00 PM
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ant
ant

6k+ pvp kills on enigma and counting old

whatever happened to freelance?

can anyone explain why freelance was removed from pvp and gambit? i miss being able to just solo queue against other solo players due to it being a little more balanced, and i feel like ever since it was removed no one ever talks about it? back when the episode started and i did my comp placement matches one of my teams were all solo queue and we were against a 3-stack LMFAO; i just think it's a bit ridiculous. edit: thank you for the insight in the replies, i now understand why it was removed and actually agree with the decision; though i'd like to reiterate this isn't me babyraging about sweaty prism hunter stacks i just always preferred playing with other solo players, i'm antisocial.

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  • Playerbase is too low for freelance Honestly too low for any matchmaking filters

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  • Edited by I am kevin: 11/26/2024 3:55:53 PM
    Bungie has stated that they concluded 2 things: Destiny solo q playlist made it so a mmo aspect of the game was becoming more of a solo player experience and wanted to steer players towards playing with eachother. Aka there qoute, destiny is best played with friends. Then the second thing they have stated that there mm parameters where so on point that they could mix fbmm and solo players because there outcome of a given match was 88% correct and 96% correct of how would win and if it would be a mercy so there was no more need for solo playlist

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  • When I'm solo and see a stack I instantly leave. Pvp is already bad and now you're asking me to beat a mic and coordinated team? Back to orbit

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  • I feel you, but I have to admit I don't hate the current matchmaking. Aside from one player with a terrible connection skipping around the map my three IB matches went pretty smoothly.

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  • Not enough players and to many playlists.

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  • It just wasn't possible.

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  • Because the normal playlist didn't have enough players.

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  • The player base is too small. You rarely match three stacks anyways

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  • Edited by AppleSoda: 11/26/2024 1:51:35 PM
    Matchmaking tries to find balanced fireteam sizes but will loosen up if there are no quality matches within a certain timeframe. Freelance split the playerbase immensely, killed queue times, and single-handedly made 5 stacking (in 6v6) or 2 stacking (in 3v3) completely unplayable. I rarely get in a game where the teams are not at least balanced by fireteam size (no, you being the solo to a 2/5 stack against the enemy team’s solo and 2/5 stack is not unfair—it’s a 50/50 you get the better teammates, as it always is.) I understand the frustration, as I sometimes get frustrated by these games too, but I think most of it is simply an excuse instead of self-reflection on why you lost. Games are not instantly won or lost just based on stack size or the players you were assigned—it is that mindset that perpetuates inevitable defeats in these conditions. The current scheme is simply the most logical matchmaking system and is why other games use the exact same system and not a “freelance” equivalent, even despite many games having much higher PvP populations which would mitigate some of the downsides. Creating such a large disparity in queue times and match quality based on your stack size is simply unintuitive and unfun—you should be encouraged to play with your friends at all times, not just when you have the exact correct number to optimize your queue times and match quality. While I think having a good solo experience is important, it never should be that the difference in quality is such that I refuse to play with any of my friends because Freelance is simply the correct answer and if that means making the solo experience marginally worse, then so be it.

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    • Bungie thought they knew better

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    • I love how your logic is “anyone in a premade fireteam is instantly better than me” yet you don’t have the option to make an lfg post and invite two randoms? Why not make your own “three stack” team so you get some hidden stat benefit against solo players?

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        DJ
        DJ

        Fan of Bungie since June 2012 - old

        Freelance was assimilated into standard Crucible and Gambit, meaning that now, by default, solo players will queue with solo players, duos with duos, etc. The issue now is player population. If the game cannot find a match for you with whatever queue stack you are, then it will start pulling from other pools to fill in the match.

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        • Not enough players for it

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        • company is a pile of rocks that doesn't care if a solo wants to buy the game.. fine they wont monetize me without freelance/solo/matchmaking across the board.. its up to them

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        • The lance got put in jail

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