It doesn't make any sense. We shouldn't be punished for having our abilities. Especially now that our armor values are going up in the future
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I think reducing/rebalancing the stat modifiers could make sense. Since they’re rebalancing how stats work too, they can better fine tune using things like -5 or -3 or -7 instead of only multiples of ten. There are some fragments that are really powerful and should have a stat penalty imo, but there are a lot of strong fragments that give a stat buff or weak fragments that give a penalty. I think just a quick pass to make sure stat penalties are well justified and used more sparingly would be perfectly fine.