I don't use these forums much so I have no idea about post ettiquete but i don't care that much. Sorry if you get into nerd rage.
Destiny cared about being more than a product. It was about you, as a human being sitting on your couch as a kid, not really knowing what life was, feeling like humanity could be something great, and pure, and recognising where we came from, while that music filled you with emotion. Just like halo emblematised its relative peak of society, and its aspirations and potential when it came out, so did destiny, being a selective mirror of the world at the time, and it's hopes and what it aspired to be. These games stir deep things inside you, even aspirations, if you're like me that's why you play them in part. There's something spiritual here. Destiny was a message delivered through the vehicle of a video game.
Destiny 2 is similar, it is a selective mirror of our even more modern world, and how we've changed, and honestly, how bungie's changed. That modern urge to provide consumptive activities at every opportunity, while good natured, and obviously financially beneficial, cheapens it, and the tonal consistency has taken a nosedive, with the witness looking like a character from you know which epic games multiplayer shooter directly contrasing those human values of integrity and breaking the perfect immersion from D1 by obviously following a market instead of standing its ground, not to mention the adoption of the gross increasingly disembodied "vacant" modern character animations. The taken king still pulls you in because it's a world, not an activity, and it had life breathed into it. You felt like you as the guy sitting on the couch were going into that throne world and personally violating that ship six ways to sunday. Every d1 expansion felt revelatory, like a seismic shift in a real universe and the design language was the strongest in essentially any game at the time.
I know this is probably a deeper reading, but these games hold up to deep reading, and they are built off of it.
Please don't flanderise and infantilise every character and interaction in the name of feeding a parasocial, unhealthily online community :) There's players who don't interact with online communities for a reason, and we don't want storytelling with that parasocial "lean".
So I'm just wishing that the studio comes back to its old philosophies, what it means to champion being the best of humanity in a slightly more modern world, and how to portray things like danger, power, connection to history, reverence, companionship, wonder, terror, and hope again :)
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Edited by PandaPapa146: 11/24/2024 4:50:18 AMWhat this old tortoise knows… D1 was fun! The vibe was to get stuff done with a regular bunch of mates from all around the world. Before reset…plunder the loot chests where the gargoyles roamed…on H / W / T…upon reset, acquire the blue hair flambé, then NFs / Raid…then do some PvP if still awake! Trials - to see if we could get some drops at 3 or 5…and reach 7 if one had the chops / inclination to do so! Then came the Sunset debacle…and D2 Beta / LS etc al / D2…and the vibe changed… Friends List evaporated as the days dragged on. Players bounced. Me, too…hello WarFrame (MR24)… Some Time Later…a wave of nostalgia brought me back…but things were different now…D2 was not about ‘fun’ anymore…it was an overtuned hamster wheel fuelled by a cascade of bad decisions by the swamp denizens of the BHQ ‘C Suite’ - who even sacrificed their own worker bees at every turn…all driven by EverWorse motives. 🤑 My own engagement with the game became less and less…there was more stuff that I didn’t want to do than stuff that I did…🤔 I still loved the Destiny Universe - what was left of it…and enjoyed pootling about doing vanilla stuff on my basic vanilla builds. It was a familiar place for this old tortoise to spend some time catching up on nearly done titles / seals / triumphs / etc. And there’s only so many ‘cat’ videos one can watch…besides, surfing the U-tube videos and the Net, meant one was but a click or two away from potentially, inadvertently, heading down a wrong road…🚫📛🚫 So, in a way, Destiny was a relatively ‘safe’ space to while away a few hours. And being an old tortoise, I had lots of hours to while away…😁 That said, D2 was plagued by ongoing issues: P2P / Lag / Latency / C Suite shenanigans / Cheats / Glitches / spaghetti code / steam engine problems / silly missteps by BHQ / taking Guardians’ for granted 🤨 / etc…etc. Finally, TFS…did the campaign on just my H (normal mode)…did the epic 12-man mission 👌 And that basically closed the book for me…as my 10-year compact was now done! 😎 I’m still here…pootling about…just got Conqueror done (yay! It only took 10 years 😂)…and I’m just marking time…to see what Sony does or does not, to secure Destiny’s destiny. I have no clue about BHQ or what the reality is behind the garage doors…🧐…but I sure as heck know that I would not like to be a worker bee, there! IMHO: put D2 on life support mode…open the loot floodgates so players could have some fun; then announce D3 as a ‘work in progress’…upgrade and future proof it in extremis…put Gamer Devs and Executives in senior positions…engage with this Community in a responsible and respectful manner, and seek our input about what WE want to play and HOW WE WANT TO PLAY IN D3… Explore the best bits from other successful games and incorporate such into D3. Include a ‘Fast Pass’ option (think Ski Resorts / Theme Parks)…Player Trading…DRSs for PvP…a possible Subscription model…etc…etc. Any Guardian who has been around for more than a F2P minute* - is a Customer…and a Legend! Remember that, Sony / BHQ…👈 Otherwise… Winter’s coming…❄️🥶❄️ That is all. TLDR: 🖖 Ease Springs! 🫡 * edit