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Destiny 2

Discuss all things Destiny 2.
Edited by TomCruiseCantRun: 11/23/2024 10:53:05 AM
21

Destiny 1 gave you experiences, Destiny 2 gives you tasks

I don't use these forums much so I have no idea about post ettiquete but i don't care that much. Sorry if you get into nerd rage. Destiny cared about being more than a product. It was about you, as a human being sitting on your couch as a kid, not really knowing what life was, feeling like humanity could be something great, and pure, and recognising where we came from, while that music filled you with emotion. Just like halo emblematised its relative peak of society, and its aspirations and potential when it came out, so did destiny, being a selective mirror of the world at the time, and it's hopes and what it aspired to be. These games stir deep things inside you, even aspirations, if you're like me that's why you play them in part. There's something spiritual here. Destiny was a message delivered through the vehicle of a video game. Destiny 2 is similar, it is a selective mirror of our even more modern world, and how we've changed, and honestly, how bungie's changed. That modern urge to provide consumptive activities at every opportunity, while good natured, and obviously financially beneficial, cheapens it, and the tonal consistency has taken a nosedive, with the witness looking like a character from you know which epic games multiplayer shooter directly contrasing those human values of integrity and breaking the perfect immersion from D1 by obviously following a market instead of standing its ground, not to mention the adoption of the gross increasingly disembodied "vacant" modern character animations. The taken king still pulls you in because it's a world, not an activity, and it had life breathed into it. You felt like you as the guy sitting on the couch were going into that throne world and personally violating that ship six ways to sunday. Every d1 expansion felt revelatory, like a seismic shift in a real universe and the design language was the strongest in essentially any game at the time. I know this is probably a deeper reading, but these games hold up to deep reading, and they are built off of it. Please don't flanderise and infantilise every character and interaction in the name of feeding a parasocial, unhealthily online community :) There's players who don't interact with online communities for a reason, and we don't want storytelling with that parasocial "lean". So I'm just wishing that the studio comes back to its old philosophies, what it means to champion being the best of humanity in a slightly more modern world, and how to portray things like danger, power, connection to history, reverence, companionship, wonder, terror, and hope again :)

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