I might be having a false memory but I thought when TFS launched we were told we would have more future support for the subclass. By any chance can we unlock a second super for the subclasses that have them like sentinel shield as a void titan instead of twilight arsenal and the axe always. Some might even ask for bubble but I’d settle for my spirit of the ursa working and having a roaming super for void while still having access to defensive options. Secondary grenade unlocks maybe then a third per Class so hunters could get glacier grenades and shatterdive while warlocks get duskfield grenades and shatterpulse. Facet idea would be a frost armour/void overshield with limited functionality on prismatic that combines Rime with Persistence you get max seven stack frost armour void buffs applied to you last 75% the bonus length of persistence or whatever the number works to to be balanced against the other half of the facet. Can I also ask that titans gain offensive bulwark?
The internal cooldown ability lockout on Mask of Bakris be removed, I’m fine with kickstart mods not working but let me regenerate with my mobility stat and subclass support because shifting into a cooldown before you can gain energy again feels like having hurdles thrown in front of you as a sprinter who normally wouldn’t choose to do hurdles at all. Smooth playing “fighter game feeling combos” aren’t smooth when you’re locked out of gaining energy.
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Idea for new hunter super would be driving Silence and Squall together to unleash Reaper Cold Hand of Death a roaming super using a scythe made of stasis that’s light attack is a wide sweeping attack that freezes enemies it passes through think light attack for a longer sword that’s quick swinging, heavy attack is using the staff end like a spear that has a modular effect based on if you are airborne on activation if grounded you lunge forward like a Bakris shift using the handle as a spear that freezes on impact if the target is not already or deals increased damage to frozen targets and it deals three instances of damage and each does increased damage because when you tear your scythe through a target it doesn’t stop having its blade activation in air becomes like driving an enhanced diamond lance into the field with the shatterdive freezing pulse happening first followed by the shattering of all the stasis crystals around you(enemies also) in a larger radius like how warlocks get their pulse activation during their stasis super now.(I’m personally not an ice wizard so can’t comment freely I’ve tried a bit but not enough to have a results based opinion) Froza Bomb warlock activates super holding the inputs to expend super energy into charging the growing mass of stasis crystals growing above their heads (think the optics of charging a spirit bomb only as stasis crystals) growing as you form a comet worth of crystals then hurl it at your enemies for more impact damage, if you don’t throw it after using your super to charge it it explodes above your head as an AoE attack, super cast also makes you stay in place like you are using stasis to freeze yourself in the place you cast your super meaning if cast in the air you don’t fall until the super ends. Throwing the ball early uses you remaining super so it’s risk reward similar to Thunderclaps wind up punch. (Looks at geomags and says “borrow your homework bro?” Makes exotic that saves the “unused energy below 50%” on dirty snowball cast)