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11/22/2024 12:41:31 AM
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Scaling Dungeon Boss Health for Solo Players: A Call for Balance in the Corrupted Puppeteers Encounter

Dear Bungie Team, I hope this message finds you well. As a dedicated player who has accomplished solo flawless runs in eight out of the nine dungeons in Destiny 2, I want to share some insights regarding the recent dungeon encounter with the "Corrupted Puppeteers." Having faced this challenge, I strongly believe that scaling boss health and encounter mechanics for solo players could greatly enhance the experience, ensure fairness, and maintain the integrity of the game’s design. ( Argument for Scaling Boss Health and Mechanics ) 1. **Challenge vs. Frustration**: The essence of a dungeon is to provide a challenging yet rewarding experience. However, the "Corrupted Puppeteers" health pool feels disproportionately extreme for a solo player undertaking a task meant for a fireteam of three. This boss has more health than some raid bosses in six-player activities, which feels excessive for solo play. While creating a difficulty curve is essential, when the challenge transcends into frustration, it can dissuade players from even attempting solo runs, impacting the engaged community that enjoys these challenges. 2. **Puppet Density and Radiation Bubble Radius**: The number of radiation puppets significantly complicates the solo experience. With a potentially overwhelming number of puppets and their radiation bubble, which has an expansive radius, it becomes nearly impossible to manage independently. As puppets can quickly swarm and limit mobility, the requirement to simultaneously grapple with their mechanics and the boss's attack patterns shifts the gameplay from skill-based to a game of chance, with the player’s survivability often determined by random puppet behavior rather than careful strategy. 3. **Survivability and Strategy**: Solo players should have the opportunity to showcase their skill and strategic thinking. The current state of the encounter often necessitates reliance on specific cheese spots or exploitations rather than fostering real mastery of mechanics. The sheer number of puppets and the radius of their radiation bubble can make it extremely challenging to avoid damage while dealing with the boss. Scaling the boss's health and adjusting the encounter dynamics would promote a gameplay style that encourages genuine skill and innovative strategies rather than reducing the encounter to mere survival reliant on glitches or cheesing. 4. **Telegraphing Mechanics**: For accessibility, particularly for colorblind players, the visual cues during the encounter must be distinct and properly telegraphed. The current on-hit KO lightning can feel overwhelming and may lack clarity for many players, making it difficult to react and adapt effectively. Improving the predictability of these mechanics would benefit all players, ensuring that awareness and skill can be prioritized rather than frustration due to unclear visuals. 5. **Community Engagement**: By making dungeons more accessible to solo players, you cultivate a healthier player base that feels empowered to take on challenges. This would likely lead to increased engagement with the game and a larger community participating in solo content. It aligns with Bungie’s mission to deliver enjoyable experiences across all playstyles, making dungeons feel rewarding for both solo and fireteam players alike. Conclusion In conclusion, scaling the boss's health and rebalancing mechanics like the number of radiation puppets and their extensive radiation bubble for solo players could lead to a significantly improved gameplay experience. It would create a more level playing field for those who wish to take on these challenges alone while still retaining the essence of the difficulty that solo flawless dungeons are known for. I appreciate your continued work on Destiny 2 and your commitment to listening to your community. Thank you for considering this perspective. Best regards, Z#0757 A Dedicated Guardian
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  • No.

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  • Not worth it for a minority group than ontop of that what if most of the solo dungeon runners don't want it scaled. Dungeons are meant to be 3 player activities and thus are designed that way if bunger were to add scaling people would complain it makes the dungeon to easy to solo. And people would than want raid scaling both of which are a drain on resources.

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  • Doing something meant for 3 players is part of the prestige of solo flawless If the activity is scaled down , then you aren't really accomplishing anything Like who cares if you solo a legendary campaign, they are scaled so there is no challenge

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