I'll try to keep this short:
There's a disparity between self damage when rocket jumping between Mountaintop and Alethonym. For those that don't know, jumping just before shooting your feet with the micro-missile frame GLs gives you more speed/height/distance than otherwise but it also comes with MORE self damage than otherwise.
After testing several rolls of Mountaintop and comparing it to Alethonym, there seems to be roughly 10-15%(maybe even more) more self damage with Alethonym(With Mountaintop, I can survive 4 MAYBE 5 if I'm lucky, with Alethonym, it's 3 to 4.) Given that I have several Mountaintops without 100 blast radius, and some without, this has to be some weird scaling issue tied to the gun itself OR there's a weird behind-the-scenes balancing difference between Kinetic and non-kinetic self damage.
The minority of my thoughts says "please lessen the disparity between these, bungo" but the majority is asking that the JUMPING self damage specifically be reduced at least in PVE if possible across the board. Movement will forever be a free addition of "fun" and replayability for the game and I believe making it take more shots to -blam!- can only be a positive thing. But I understand if this really isn't possible to separate between PVE and PVP.
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